ZBrushCentral

Pixologic Announcement - The Roadmap to ZBrush 2.5

While Macs may have a smaller % of PC’s in the entire PC market and even in the 3D market, we don’t know what that ratio is in Pixologics market. For all we know it could be the reverse of what other markets say.

Anyway, I’m also waiting for Zmapper. I’m hoping it will help out a lot in the ol’ pipeline. fingers crossed

Come on.

That's pure semantics. We both know you don't have any doubt. How stupid would they have to be to <b>not</b> consider it? Is it not an obvious solution? You certainly presented it as though this should be common sense. I happen to agree. You seem to think I give them too much credit, but it doesn't take a brain surgeon to see this one. They've considered it. And based on their actions, I'd say they've rejected that notion for the time being.

But I would not say it is none of our business.
And so you’d be wrong.

We have a vested interest in the outcome of their decision, and a right to make private suggestions. They have a right to ignore those suggestions, and no obligation to explain why.

If this occurs and it upsets us, we have the right to evaluate competing products, so good PR is always worthwhile. But don’t mistake that relationship for anything more than it is.

Our opinions are one factor in the decision-making process. They are not the only factor. Anything else which comes into play? ...is none of our business.

We always have to be careful to give honest feedback to a company and not always endless praise.
Absolutely! Within the confines of the actual product, and outside of company-sponsored forums. Publically criticising business decisions we’re not privy to (for good reason) is another matter.

Pixologic has always been open to suggestions and usually makes the right decisions in my opinion.
Then, trust that they’ve heard you, and let them decide.

The goal is to make the product better and easier to use.
I agree wholeheartedly. But, that hasn’t been your agenda at all.

Post after post, you’re subversively trying manipulate a volatile situation in hopes of creating a vocal majority behind the idea that PC development should be completed, and that version released, before anyone even thinks about the Mac.

I don't agree, and I don't like your tactics. I tried to stay out of it so things could calm down, but I fear it only gave you more traction. :( So, yes. The goal...

I would argue that cross-platform development tests the product more strenuously than is otherwise possible, and brings the opinions of a very different group to the forefront. Their suggestions have benefited the PC version, making the product better and easier to use.

You would be wise to back off now.

To Cntrl-Z

I simply made my opinions base on other posts of collective users of Zbrush when things were not going smoothly with the releases. By doing this I am just giving honest feedback to Pixologic so they can address issues. One mistake I made was address is in this thread. However when people are dealing with immediate problems pointing to another thread is sometimes not the greatest way to deal with the issue.

Pixologic is doing great things we all agree and said it is their product and the decision is theirs how they develop there product not ours. But that does not mean we can mention, give input or talk about it on a open forum.

Absolute statements like “it is none of our business” is incorrect. You think Pixologic tells Weta Digital it is none of your business". No. They listen to their suggestions how Zbrush would be more useful to them and Pixo make decisions base on collective input. All successful companies listen to their customers for additional insight. It is a partnership plain and simple. You do not make a product without listening to customers.

Cntrl Z you do not know my intentions.Please stop stating that you do.
You are the only one who continually raises the debate to personal attacks.
Now you are making threats " You would be wise to back off now."
You should go back and read the guidelines.

:smiley: Ahh only one more month to go… hope it will also include 64 bit support :smiley:

Yes, please…amd 64 would be THE deal maker. Taking in consideration what a whoopin 64 and X2 can deliver. :wink:

Extended is a code word to mean december. Either they’ll package with 2.5 or 2.5 comes out in January… who knows…

tgraupman:
You raise an interesting point – compatibility issues with 2.0 code would explain a lot, and be easily resolved by just making ZMapper require 2.5…

I don’t think that’s the problem, though. My theory is that ZMapper uses traditional polygons rather than pixols, displaying your model with it’s normal maps as they would appear in a game engine. And I think this change has introduced a world of cutting-edge hardware problems they’ve never had to consider before!

If that’s the case, it may be more likely they’ve put aside ZMapper altogether for a while, and are concentrating their full efforts on making the 2.5 deadline without it.

<i>(Whatever. My money's still on March for a 2.5 release. Always has been, though at one point it was March of last year.)</i> :lol:

Gottsbett, I agree with aminuts. I bought the boxset and it really is worth it just to have the practical manual handy when youre not in front of a computer. I usually read the book during lunch, then bust out the PDF at my desk at work. I reference the hell out of the practical manual, especially lately since Ive been on a mission to learn zbrush inside out. The box set is a little more expensive but worth every penny in my opinion.

any new about zmapper?

If there was, you would have been replying to it. You’ve found the right thread to watch.

The “Featured Gallery” bar up top is probably better, though – it’s prettier to look at, and you don’t have to filter through complaints and speculation and helpful suggestions to find out what’s up. Just browse the forums as you usually would, and the announcement will follow you from one thread to the next when it’s time.

(when this is released, you’ll surely know it. until then, no news is forthcoming)

:smiley: only half a month to go to december :smiley:

Ever the optimist!

I do hope your faith pans out, but still hold to my March prediction. :cry:

I’m so optimistic I’ve had Zbursh 2.5 for the last three months. By the way I’ve also gone NUTS!!!

I hope they keep their December 2005 deadline for 2.5 release. But if not that’s cool. I would settle for zmapper :slight_smile: sad to see its almost a month late from its original posted release date.

Nah, its coming out next october, but it will have exportable skeleton, hair system and the much awaited “make pretty” button. :lol:

I’m mostly looking forward to modeling in perspective.

It may not be so exciting to Mac users (they already have this feature), but I really think that’s going to have the most profound impact on my workflow, out of everything promised.

Agree with that…

I’m thinking 2.5 won’t be happening before Christmas too, tis a shame but as long as it comes & works I’ll be happy…:smiley:

hello, if any one that devolps zbrush reads this thread, here is a cool suggustion:

now, i am not sure if any one has thought about it, but some thread over at CGtalk came up about weta and that they use mudbox instead of zbrush for adding details to thier models

ok, i can’t research this program because its really unknown, but someone else pointed out another program created by http://www.sensable.com

this program uses a specail pen to sculpt details, (clay tools is the name of the program), now, i know the specialist hardware used is out of the question (quite expensive,)
but something that i thought was cool was that the program actually uses a voxel technology to sculpt the models, making it easy to sculpt really high detailed models because the program does not work using polygons, and i was woundering why not make zbrush use a technology like that, where the models are volumetric and not polygons, making high levels sculpting really easy and quicker

i think that you can generate normal maps as well

it sounds that the polygons days are numbered, just my thought, this volumetric stuff sounds a lot more artistic then sub divide levels and polygons

could be something cool to see in zbrush 3, no more polygons

thought that sounded cool, so i post it,

i have never used this volumetric tech, but others say it beats working using polygons

what your thoughts on this? zbrushers?

That is a great idea and if polygons aren’t going anywhere soon - no matter zbrush will be able to handle enough of them that detail and displacement maps will work very well.

I sculpt (with clay) more for fun now than anything and still find the computer to have a less natural feel - I have to think more! But the benefits of working with computers are amazing. I love zbrush because it is so flexible that I can use it push and pull polygons around and make one model into any number of characters and I like the way the sculpting tools work. VERY intuitive. It is the closest thing to sculpting I have seen.

The thought of a 3D Pen is interesting, but it would be weird to sculpt thin air - Like sculpting a cloud! I bet it would take a little getting used to and be a lot of fun to try. :smiley:

What I would love to see in the Zbrush of the future would be virtual gloves that I could put on my hands and use sculpt with VR goggles that would let me see what was not in front of me :slight_smile: with the ability to zoom in and do all of the detailing (like tear ducts) with my fingertips and be able to inflate and deflate and smooth and pinch -just like you can with zbrush today! Now that would be fun and fast!

Sensable’s input device is haptic… so when you use it, you DO actually feel the clay under the tool, so it’s far, far nicer than it would appear from seeing the device. It’s really quite amazing.

The desktop device is $2700… that’s still a lot, but it’s within spitting distance of affordable. :slight_smile: