hello, if any one that devolps zbrush reads this thread, here is a cool suggustion:
now, i am not sure if any one has thought about it, but some thread over at CGtalk came up about weta and that they use mudbox instead of zbrush for adding details to thier models
ok, i can’t research this program because its really unknown, but someone else pointed out another program created by http://www.sensable.com
this program uses a specail pen to sculpt details, (clay tools is the name of the program), now, i know the specialist hardware used is out of the question (quite expensive,)
but something that i thought was cool was that the program actually uses a voxel technology to sculpt the models, making it easy to sculpt really high detailed models because the program does not work using polygons, and i was woundering why not make zbrush use a technology like that, where the models are volumetric and not polygons, making high levels sculpting really easy and quicker
i think that you can generate normal maps as well
it sounds that the polygons days are numbered, just my thought, this volumetric stuff sounds a lot more artistic then sub divide levels and polygons
could be something cool to see in zbrush 3, no more polygons
thought that sounded cool, so i post it,
i have never used this volumetric tech, but others say it beats working using polygons
what your thoughts on this? zbrushers?