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Pixolator Rock Challenge (The technique has been cracked....see page 7)

thats one cool challenge, Mentat :slight_smile:

when i saw Pixolators fantastico dino renders i somehow was reminded of the effects i happened to experience when creating the one posted on february 27th here the only thing i remembered was using contrastbrush in postwork :slight_smile: but knew that material was the most important factor - so i reloaded the zbr-file and picked the mat - alas: it was Pixolators “white dino material” he was sharing in this thread - and the light settings looked very much the same, too. blahblahblah… here is something i did with this settings and postwork was done with contrastbrush at minimum rgb-intensity to reaccomplish a bit of the fx i had been reminded of :slight_smile: :

  • juandel

edit: version done next morning :slight_smile: nothing close to the other results posted here, but it was fun creating anyway, so here it is:

i gave this GDI-GSI feature Mentat starts mentioning below a try - my first or second only :smiley: so i dont have a clue. anyhow i think that using an inversed texture map of the grabbed canvas rendered with different specular settings into one of the slots there might do the trick.

Looking great everyone! Maybe we can do some really groundbreaking stuff here :slight_smile: That is of course until Pix comes and blows us all out of the water :smiley:

Excellent man!

You know, I was trying to mimic the exact same Pix image of all the heads. It was in that thread that I found out pix was using one light and alot of GDI. He mentioned that he was testing the then unreleaased gdi settings and only using one light. This all lead to my Artifact WIP image, the lighting vault, and the Super GDI renders. Sooo…its funny how things come around hu?! :smiley: :wink:
I really feel the trick is in the mats but it directly relates to the lighting setup.
ARGH! 30 more minutes to go till I go home…
looks at watch and shakes with anticipation

Wonderful stuff guys!!!

Hey Mike…it might interest you to know that most of the effect in my pictures are created from the materials. The lighting is just standard light type setups, ray count, shadows, etc. I think when Pix was testing out the GDI stuff way back when there was more to it than what we see now. For example in an earlier beta we had access to GDI specific settings. However now all the settings are behind the scenes and take place automatically when you see that little Calculating GI Shadows thingy going on when you render. The actual GDI and GSI setting things existed in 1.23 even before the GI stuff we now have in version 1.55b All that is moot now since most of the tweaks and calculations take place behind the scenes with no interaction on the part of the user. By the way GDI works exceptionally well when paired with image mapping (put an image map in the GDI channel). You can get some really cool effects. So get yer butt home already and get to it will ya? Let’s see what we can come up with. :smiley:

What is this the psycho thread? lol, you guys are freaking me out.

I am guessing that the effect might have been achieved from a photograph, add inflate/deflate for edges and texture apply…

Just adding to “The Psycho Thread”! Hahahah! This is my latest attempt… I used the WhiteDinoshader material and GI-lighting like you, Juandel and MTB were talking about. I tweaked the heck out of the material though. I matched the reflection graph to the noise graph, which seemed to give it quartz looking areas.
The coloring was done using black and blue fog in the render.
I can’t wait to find out exactly how it works!

And another try…

This next one was real simple… And the results are better! I used Pix’s GI-lighting and white dino-material like before. However, this time I adjusted the Diffuse graph curve into an arch shape as shown above. Nothing else was done to the material. I did add some lines of detail to this one by using the alphabrush with just Zadd on.
Here are the results:

Later,
Michael

Here is another tweak. I have noticed I can get the light raised areas to appear easily enough…but I can not get the recessed areas to appear darker…at least not how pix did it. Pixolator if you are out there toss me a clue, a hint, a small bone…pleeeeese. :slight_smile: I will wash your Z-Car for a week if you help me out. :smiley:

This one has some small detail painted in using only ZAdd and ZSub and no color.

:large_orange_diamond: Whatever in the world are you talking about Gummie? Ruin my gallery?? :large_orange_diamond:

Mentat, I hope you know you just ruined your gallery

Ok,

Once again I used Pix’s GI-lighting along with his WhiteDino-shader material. I think I’ve gotten as close as I can to Pix’s cool material!
This one was done the same way as the last one but I made the Diffuse arch much deeper(as pictured above)in order to make the lower areas much darker. I also dropped the specularity down and raised the metallicity… I guess I’m satisfied now.
This was a challenge indeed. Thanks for initiating it Lonnie, I wanted to explore making this type of material ever since Pix first posted it way back when!
Take care,
Michael

Talk about some fun stuff to watch develop! Great work, everyone!

Gummie, I don’t think that Mentat’s gallery is “ruined,” at all. Quite the opposite. For one thing, the strength of an individual’s gallery is in his or her collective body of work. Also, the only way that an artist grows is by experimentation. And truth be told, in the time that I’ve been a member here at ZBC I would have to say that some of the most important and beneficial threads which I have seen are the ones which are experimental, tutorial or WIP in nature. They benefit new artists much more than a single finished image, and tend to (as with this thread) foster an environment of learning and excitement. These kinds of experiments benefit the entire ZBrush community, with results that extend well beyond the “perfection” of a single gallery. :+1:

The solution is surely in the playing of the numberous Curves Graph :slight_smile:
Good luck :cool:
Pilou

It was a little joke, some comic relief.

Aurick, I have never tested that concept. :wink: :smiley: :+1:

PS, doesn’t anyone look at the top smilies?

Great work here !!! :+1:
This is my first try !!

great work all , i’m gonna try some more if I find some time. I’m gonna try out juandel’s tip :stuck_out_tongue:

And here we go again …

This is great stuff Lonnie, and others!! I wish i could join in the fun!but unfortunately I cannot. Keep up the experiments…I think you are on to something here!! :slight_smile: :+1: :+1: :+1: :+1: :smiley:

OK, everybody chant…

“We want a tute!”

We want a tutorial !!! :stuck_out_tongue:

but it’s quite fun actually :stuck_out_tongue:

I am tempted to describe the method but the experiments in this thread have already produced excellent renders! I will post the tutorial when it is completed, meanwhile, please continue these experiments :slight_smile:

mentat7: Thanks for the offer, but…

…a Self Cleaning Apparatus - the S.C.A 9000 - is a standard ZCycle-equipment :slight_smile:


Just Smudge :slight_smile:
Pilou
Ps And a Motor Bike ever clean indeed :smiley: