thats one cool challenge, Mentat
when i saw Pixolators fantastico dino renders i somehow was reminded of the effects i happened to experience when creating the one posted on february 27th here the only thing i remembered was using contrastbrush in postwork but knew that material was the most important factor - so i reloaded the zbr-file and picked the mat - alas: it was Pixolators “white dino material” he was sharing in this thread - and the light settings looked very much the same, too. blahblahblah… here is something i did with this settings and postwork was done with contrastbrush at minimum rgb-intensity to reaccomplish a bit of the fx i had been reminded of
:
- juandel
edit: version done next morning nothing close to the other results posted here, but it was fun creating anyway, so here it is:
i gave this GDI-GSI feature Mentat starts mentioning below a try - my first or second only so i dont have a clue. anyhow i think that using an inversed texture map of the grabbed canvas rendered with different specular settings into one of the slots there might do the trick.