Awesome work man. Top row 10/10
Good grief, that’s such fantastic work. Congratulations!
I started making my own Pigsy a while ago, its been sitting unfinished on my hard drive for ages, but yours really puts mine to shame.
Stunning!
nICe work when im grow up i wanna be like you jajajajj so fun really i like it
Great job dude…
again awesome work!!!1
Thank you all friends:)
Hi KonginChains:
Thank you,the hdr i used for reflections and lighting whole scenes,but i seperated these into 2 layers,then composited in fusion,so i can tweak them seperately in fusion.
the lighting setup, i just use the traditional 3 point lighting and hdr with finalgather,but i tweak them in fusion.
hope this can be helpful to you:)
Hi gorillajin:
Thank you,on the bracer,i started with a rough bracer model ,then sculpt in zbrush,use the zapplink for drawing a gray textures for detail,then i converted it into mask,then inflat the detail
here’s the screenshot:)
Attachments
Another part of bracer
thanks for the response. Sorry if this is turning into a questionnaire but i’ve been hearing a lot of artists using fusion as opposed to photoshop for post work, what advantages does fusion have though?
This is awesome!!! It looks very real too.
Thanks for showing your model and all the different maps you used to make it so realistic.
My only criticism is that to me, it looks too much like a man. I mean, it looks like a man with pig make-up on. It’s his human features, there’s this big pig head wrapped around a normal man head, the eyes, nose, mouth are all human sized and proportioned. It seems at the very least his eyes should be further apart or bigger. But maybe you’re going for mostly man, just piggish.
Anyway aside form that I’m blown away, I especially love the different poses and facial expressions you created. Every one looks real.
Wonderful!
Wow, this is some fantastic work! I’m actually using the head render for my desktop background atm
Was wondering if you could say what types of maps your baking to create the colour/bump for the head, and/or your general workflow for creating such high res cinematic maps?
the overall image is damn near jawdropping , but like they say “DEVIL IS IN THE DETAILS”
i was wondering if we can see the warrior’s pelt , the intricacy on the vangaurds are among the best i have seen as far as blending classic culture to fantasy
because this does justice to the middle kingdom
im glad u didnt include some rediculus tribal design that would have been out of place in the piece .
Jag
great detail on that bracer, the pattern looks great. Along with everything else.
Hmmm. Journey West. I like.
Wow awesome work!!small_orange_diamond
small_orange_diamond
ps*today i’m come to zb cental .
i 'm say awesome 3 time with many top row …umm cool thank for share beautiful short:D
Really nice poses and expressions there! Nice clothing design as well.
The the lighting on the body is off, though - excluding the face, the body is in mostly just in the darkest value ranges, dissipating into the blackness behind.
totally AWSUME…!
how did you do the clothing? was it a extraction from the base mesh or did you build it in maya?
wicked
WOW!Cool!! Great work!
兄弟的作品相当的强悍!!
@KonginChains:
Thanks,the only reaon i prefer fusion to ps,is i want to make aniation of pigsy,but i’m still a beginner of fusion:)
@Pigumon:
Thank you very much for your criticism:)very useful,i should see your words earlier:)
@PolyHertz:
Thanks i generated an displacement map ,ao map,then draw color map based on these two maps:)
@jaganar
Thank you,i agress with u,i really don’t like some tribal design on the pigsy:)could i know what the warrior’s pelt mean?
@Reedcsy
Jerick
tokio
Litho:
Thank you all friends,thank you for you comments:)
@tyrellcorp:
i build it from base mesh,then adjusted it a lot in maya:)thanks
@zszs
多谢晟哥 过奖了:)
so possiable workflow would be build body base mesh in maya , - import into zb to sculpt-
export back to maya - build clothes around sculpted body
export clothes to zbrush as sub tool -sculpt
:Di only ask as i have tried the extraction method but found problems because i extracted at a too high a polycount and all my “clothes” just looked “skin” tight like:D spandex !!
i am trying to work on that “volume” you get in clothes like yours…
very realistic pig) awesome!
i agress with u,i really don’t like some tribal design on the pigsy:)could i know what the warrior’s pelt mean?
yes i know :) its good to see the tradional style used ;)
by the warriors pelt i was refering to how you had the medalions on pigsy's shirt :)
those i wanted to see the details for because i like the normal patterns , but would like to see them in better detail .
keep up the good work =)
J