ZBrushCentral

PaintStop Gallery

For the record, I didn’t trace on my Jack Nicholson… but you can tell LOL :laughing:small_orange_diamond:+1:

But I don’t really mind that some of the works use tracing, the painting really shows the potential of this plugin!

I mean this is just going to be lush for concepting work!!

Let me start off by saying congrats to the Pixologic team for developing PaintStop. I haven’t had a chance to check it out yet, but people seem to dig it, so kudos.

That said, I can't speak for anyone else, but I come to ZBC every day to see sculpture work. It's a niche forum and that's what I like about it. If I want to see illustrations or concept work I'll go to [ConceptArt](http://www.conceptart.org/) or [CGHub](http://cghub.com/). I find myself going to multi-trade forums like [CGTalk](http://forums.cgsociety.org/) less and less these days because there is less of a focus in terms of the skill set and the community. For example, sculpting-specific or ZBrush-specific help is going to come more easily by going to ZBC vs posting on the ZBrush section of CGTalk. I just don't want to see ZBC get watered down by going on a 2D tangent. I have a massive amount of respect for the developers of PaintStop and the artists who are creating stuff with it, but ZBC is known in the community as one of the best forums to see amazing sculpts and to get professional feedback on your own sculpt work. I just get a little bummed out when the bottom row is half filled with 2D work, because that isn't what I come to ZBC to see. Not trying to be a party pooper or get myself yelled at by anyone, that's just my opinion. I get the obvious "art is art" argument, and that there may be lots of people who are happy to see more 2D work here. I'm just not in that camp :)

I think it´s just because of the hype, when something new has been released.You will for sure, see more 2d works than before, though zbrush has always been a 2,5d program. Zbrush was never invented for just hipoly sculping, I think pixologics goals was always, that you have a software,where you can do anything, from sketching to modelling/painting, lighting, rendering. Everything one would need to create a final image.
So I´m sure that it will not be mostly a 2d forum in future. It´s just, that the people have a new toy to play around, so you will see lot´s of 2d stuff in the next weeks.

Btw I love the plugin, it really feels very natural.
And about the tracing, I think it´s ok when someome use it to practice just shading. Or when someone just takes the outlines, but make something new out of it. But it should always be mentioned, when something was traced,because when not he´s just cheating himself.

Just my thoughts <img src=“http://www.zbrushcentral.com/upload/atn.gif”>

I did’nt trace mine…oh wait that must be the reason why it didn’t turn up in this gallery :lol:

now seriously, I think you can learn from tracing but you will learn a lot more if you try to capture form/value.

me too lucky, i had to add mine manually.

spaceboy412, I really love those sketches - very natural, beautiful colors too …
but to be honest I did not see them before - thanks for adding them !

thank you!!

I just realised this was a gallery thread and as such posting my own work here is a bit presumptuous.

I'll post this in my sketchbook thread instead.

Sorry about that peps! :o

EDIT:
Seconded on Saceboy’s work though, loved it!

I noticed you can use the brushes with Projection master and actually create a color texture. This is what I did real quick with the oil paint brush. I hope we can do this using real time projection in the future though.OilPaint.jpg

Attachments

OilPaint.jpg

Well, splodge, you’ve pretty much summed up how I feel about 3D and why I’ve gone back to 2D (mostly vector) for the bulk of my work. For the most part, 3D is all about making things look photorealistic. Ten years ago, it was exciting and new, but now it’s getting a bit stale, IMO. 3D software does a great deal of the work for you… subdividing, smoothing, morphing, casting shadows, rendering reflections, refraction, subsurface scattering, ambient occlusion, etc… I’m sure you’ve seen a shedload of 3D work that’s simply a virtual re-creation of what can be accomplished in the real world with a camera. IMO, 3D is much more technique-oriented–trying to cram as much “photographic” detail into a model/scene as possible–while 2D is typically more creative and idea driven, especially in this computer age.

Regardless, ZBrush is truly amazing in the way it allows the user to create both 2D and 3D art.

The purpose of 3D is actually to create things you can’t practically do in 2D like create an animation of something you could never draw in a reasonable amount of time. I suppose some use 3D as a crutch for illustration to speed things along but that does not mean that all 3D techniques are stale or use it as a crutch because one has no 2D talent; But on the other hand there are some who can sculpt in unbelievable ways and couldn’t draw mickey mouse to save their own life. One thing is for sure and that is that I would never do concept drawings of mechanical objects with polygons. I gotta draw those out. Concepting a head, that’s different of course and I could use Zbrush sculpt tools for that.

Checking the tools

I guess I should say the frame wasn’t done in PaintStopabstract1z.jpg

Hello to all,

I am very pleased that you have downloaded and seen the video
you realize that is not a simple photo retouching, but an illustration done completely by hand, with a photo reference.

Use a reference picture is not “cheating” “disguise” or be dishonest, it is a normal practice that you use every day … but using it for centuries!

I have not invented anything, and Zbrush as Photoshop or Corel Painter, did not invent anything … the technique of drawing there for centuries and is normal practice.

go and see the paintings by Canaletto, or those of the 800, but also hyper-painting and tell me if they have not used the track.

but if you look at the Gnomon DVD on mattePainting and digital painting, and not, you will see that the great masters draw, all with ref!

sorry but my friends, if you do a job in Maya / max do not use reference?
if you have to do with Uma Thurman put Maya reference or not?
then Zbrush for detailing the model used or not a reference to Uma?
I will, but from what I see in different workflows using all the reference, all!

also in the video presentation to see PaintStop using tracing.

I do not understand why there are so fierce with me and track, believe it is easy to obtain a good result just because you have the photos from the track?
I can guarantees that there is so much work, but so much.

I am sorry to have created much ado about nothing …
Getting good results is to have a good knowledge of painting, Zbrush is only a tool, and a picture of an entity reference to be copied, but the rest is done by hand, and with their knowledge.
i not used had a trick, it was a plugin that with a click of the photo, I turned to painting, but you saw that it is not so, and not show interest in something that is not mine.

Poster in my thread to the work painted oil on canvas, to make you see that does not use digital tricks, I do so willingly to share their passion for 2D with you.

I ask only one thing, not having to be constantly attacked and discredited, for the work that I made with many hours of my days.
I would not like to always defend, but to laugh and joke with you, sharing our works, all.

I believe the video has resolved any doubts about the technique, so now finish here, and let’s enjoy the work!

A big thank you, to whom he apologized for saying that the work was fake, I very much appreciated, and I have to thank you for this.

poster soon something new.

I close by responding to those who asked me (I do not remember which thread) I could use as well PaintStop in just 4 days, answer:
PaintStop is very intuitive, it’s like drawing on a sheet of paper, with little evidence, I immediately understood how to better manage my personal workflow in relation to my type of technique.

And working for years in the field of illustration / compositing for Cinema and TV, are very convenient with various programs of Painting, Photoshop, Corel Painter etc. …

For me painting with Zbrush was very natural and simple, and are amazed by the quality that can be achieved.

If we believe that the offer as a simple plug-in is a miracle.
when finished, well, I think, PaintStop could be sold as StandAlone without problems.

thanks to everyone and good PaintStop

I ask forgiveness for my English

Fake? who cares. What matters is if the final image is accomplished or not in the mind of the artist. If an image was done as an exercise then that’s what it is. . .an exercise to show the feel of the technique, not to compare one technique to another.

This thread is a great idea! Many thanks! :slight_smile:

dustbin1_uk, aurick said " Please continue to add your own and see how far we can take this"
so i think you can post your work here, thats why i did.
thank you for your kind words.

Glad to see some of your sketchwork in here… you know I’m a fan already, and it’s good to see you using some of the techniques and skill that you have. Thanks for posting.

I used some zbrush alphas to open as canvas paper which work but I think they have to be titlable.

[:)]test.jpg

No doubt. But that is only one purpose. By and large, 3D is designed to mimic the work traditionally done by film cameras. It’s a virtual film shoot inside your computer, right down to the lights and camera. 2D isn’t. I’m not trying to make the argument that one is a more valid art form than the other, just expressing my opinion that happens to be the exact opposite of what splodge had written…

Actually, as per my first post you are encouraged to add your own works to this thread. The ones that are in that first post are just a sampling of the best so far, to get people started.