Hi Ouran! It’s been a long time!
Great model here I’ve been see the start on ZbF, the final is pretty cool!
Hi Ouran! It’s been a long time!
Great model here I’ve been see the start on ZbF, the final is pretty cool!
Where this elf was rendered? Can you share the material? I really liked it. Keep up the good work =D
well done;)
@jahh: Merci l’ami
@RaphzPH: It’s rendered in VRay but I’m sorry I can’t share the material as it doesn’t belong to me.
@farhadnojumi: Thanks !
Here’s a collectible I sculpted last year. It got approved by Disney but never got released.
This a fan art bust of Durotan from the Warcraft universe.
I wanted to sculpt the design from the movie in a stylized way to bring him closer to the games he originates from.
When watching the movie, I enjoyed how much Durotan felt like an intelligent being with complex feelings. Yet you can still feel the bestiality of the orcs and his nobility as a chieftain. Hopefully, I managed to encapsulate some of these traits as well.
Big thanks to Dusty NThis a fan art bust of Durotan from the Warcraft universe.
I wanted to sculpt the design from the movie in a stylized way to bring him closer to the games he originates from.
When watching the movie, I enjoyed how much Durotan felt like an intelligent being with complex feelings. Yet you can still feel the bestiality of the orcs and his nobility as a chieftain. Hopefully, I managed to encapsulate some of these traits as well.
Big thanks to Dusty Nolting for his feedback on this piece.olting for his feedback on this piece.
[Higher Res image here.
Hey ZBC ! Here’s my current WIP. I’m tackling a Dishonored 2 concept from Cedric Peyraverney. The plan is to take her all the way to game res. Having loads of fun with her so far. Comments and critiques most welcome
Looking good
I thought it was a David Bowie piece at first glance. Very striking!
Thanks guys. I’m pretty sure Tilda Swinton was used a reference to design the character and she has a very similar face structure to David Bowie’s so that might explain the resemblance ^^
amazing. I feel if end of hairs going to be sharper is beter
@kamrananimation: You’re definitely right. The current hair is just a blocking and I kept the end of the strands square because I like to pinch them myself rather than use the sharp points that the curve size modifier gives by default.
Hello ZBC !
Here’s my finished bust rendered in Keyshot as well as the custom IMM Brush I created to make all the short hair you see on the character. I created it using strands generated with Dylan Ekren’s hair brush and he was kind enough to let me release it so here you go: https://gumroad.com/l/jFfB#
Very nice! Thank you for the IMM brush!
Thanks a lot guys I hope the IMM is useful !
Excellent work.
Phil
Cheers friend
Here’s the finished project! This is a bust of a Howler, a dangerous gang member that lives in the streets of Karnaca in Dishonored 2. The original concept is from Cédric Peyravernay. The presentation is made in Marmoset Toolbag 3. I’ve also prepared a couple of breakdowns on the low poly hair process as well the tattoo texture.
I should also mention here as well that I took a class on hair with Adam Skutt and that the workflow I’m sharing here is by no means as in depth as what students learn in his class. If you’re interested in learning more about it, I’d recommend you take his class. One more resource I learned a lot from, Tarkan Sarim’s XGen patreon which is a gold mine of knowledge on hair.
nice result but I dont think its fair that you shared Adam Skutts workflow from his course. Please check out https://gumroad.com/l/pDpQi# if you want to see Adams workflow.
The content of this breakdown is already available in various free tutorials on internet. I believe the value of Adam’s class to be in the depth he brings to the subject as well as the ability to get feedback from him, none of which are covered here. If you’re interested in studying that subject further, I definitely recommend you check out his class at GAI.