Cheers friend
Here’s the finished project! This is a bust of a Howler, a dangerous gang member that lives in the streets of Karnaca in Dishonored 2. The original concept is from Cédric Peyravernay. The presentation is made in Marmoset Toolbag 3. I’ve also prepared a couple of breakdowns on the low poly hair process as well the tattoo texture.
I should also mention here as well that I took a class on hair with Adam Skutt and that the workflow I’m sharing here is by no means as in depth as what students learn in his class. If you’re interested in learning more about it, I’d recommend you take his class. One more resource I learned a lot from, Tarkan Sarim’s XGen patreon which is a gold mine of knowledge on hair.
Attachments
nice result but I dont think its fair that you shared Adam Skutts workflow from his course. Please check out https://gumroad.com/l/pDpQi# if you want to see Adams workflow.
The content of this breakdown is already available in various free tutorials on internet. I believe the value of Adam’s class to be in the depth he brings to the subject as well as the ability to get feedback from him, none of which are covered here. If you’re interested in studying that subject further, I definitely recommend you check out his class at GAI.
yeah I’ve seen those techniques in other tutorials too. Nice job
Thanks Magda
This is a collectible of Batman I made for Eaglemoss over a year ago. It was a great honor to be asked to sculpt this character which I care so much about. I’m a huge Batman fan and it’s a wonderful feeling to see people holding this small statue in their hands and enjoying having it. Here’s a quick render I did before work this morning as well as pictures of the finished product. There are more DC (and Marvel!) statues to come
nice mate
Thanks nightwoodwolf !
Hey ZBC!
I’m happy to present to you my newest piece: Mary!
The goal with this character was to capture the joy of discovery. Maybe she’s getting her first glimpse at something she’s been long looking for or she’s awed by a surprising sight she just stumbled upon!
Mary was sculpted and rendered in ZBrush and composited in Photoshop. Here are a few modeling breakdowns which I hope will be helpful to some of you. Soon I will also post render breakdowns going through my rendering process.
Attachments
Here are all the render passes I used to create the final illustration. They were all rendered in ZBrush and later composited in Photoshop. I enjoy rendering in ZBrush as I find the process very fast and straightforward, yet giving me a lot of control at the compositing stage.
Attachments
Very, very cool. Thank you for sharing this!
Great piece - thanks for sharing the awesome breakdown - supertight workflow small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
@nebular You’re welcome! I hope it’s useful
@Etcher Thanks! I learned a lot from your breakdowns as well!
nice work flow
Thanks nightwoodwolf!
Hello everyone!
Are you looking to learn how to sculpt hair in ZBrush? Or maybe you want to hear 2 hours of sexy French accent explaining an in depth process that works both for realistic and stylized characters?!
Turns out I just released my new tutorial on how to sculpt appealing hair on Gumroad and Cubebrush!
From now until October 2nd, the tutorial will be 20% off! Gumroad people will need to use the code “mary”
Thank’s for the tutorial.
This is a statue I sculpted almost two years ago for Eaglemoss. Catwoman was very challenging to tackle as she’s one of my favourite characters from the Batman universe. The stakeholders chose to base the pose on the cover of Catwoman #70 by Adam Hughes and decided to have her wear a more recent costume. The base was provided by the client.
As always it’s been a pleasure sculpting in this universe. I have a couple more statues in this line that are yet to show.
Attachments
Here 's a picture of a production sample. I really enjoy these, sometimes more than the final product. The head and hands had to be made of plastic material to make sure they wouldn’t break.
You can also find an interactive turnaround here: https://spinzam.com/shot/embed/?idx=57246