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I got 301 yesterday and so far its all looking good. The render speed is very fast but not any different to 203 from my test so far.

The Teapot layer scene takes 22.8s in 203 and 22s in 301.

Glass blue bricks scene, 203=41.7s 301=47.8s.

So rendering isnt no faster at all. As for the price I took up the offer via Daz3d getting 103 then re ordering the 301. It only cost me $434 usd or £214 uk pounds.

So far so good, great rendering and baking features. Im still very new to Modo and am use to using the comfort of Hexagon which is still my core modler at the moment. Modo is no Zbrush which is why I have both, I got Modo for its other features, mainly Rendering and texture baking.

yah,

let us know how the sculpting performance is… if it’s really just 500k for good interactivity, that’s less than silo. that’s less than blender.

[i would’ve figured (for the price) sculpting performance would come in just under mudbox.]

and actually, it wouldn’t surprise me:

the “image based sculpting” seems to me to be a REALLY BAD IDEA…

when you increase the res of the image map, that translates into more polys to displace… that means it has to keep BOTH the image and the polys in memory… yeeeesh.

i’m assuming zb is all “mesh based”… especially since you can (and are encouraged) to work without uvs.

jin

Its mesh based, Jin. You can paint realtime bump maps, but I just haven’t seen the need for them since ZB3 came out; my meshes’ top subdivision poly densities are already sub-pixel.

Cheers,

R

Modo’s sculpt tools are bimodal which means they can work by moving polygons or by sculpting displacements, vector displacements, or bumps (in the form of maps) up to 4096x4096 pixels.

Using a straight ZB-like workflow, and a fairly recent GPU, you’ll get about a million on-screen polygons before it starts bogging down for me. The nice thing about sculpting on maps is that you can use vector displacements versus straight normal displacements like ZB’s alphas. This means that mapped sub-polygons don’t need to follow the base polygon’s normal in a straight line.

Overall, for a pure sculpting paradigm, it’s probably better than Silo (from my experience) but not as good as ZB. Where it shines is that it is very good if workflow from model to animation is important. Right now, there is a lot of work in prepping ZB models for animation, and it’s sort of a one-way process. Modo lets you easily move back and forth between your animation system and modeling to touch up models. (This is because you can paint directly on your displacements.)

I’m personally creating organics in ZB -> Modo -> Maya/C4D quite a bit for organic models, and using Modo quite a bit for hard body objects (like machines.) For simple stuff, like detailing an existing model and I’m in a hurry, I’m just going Modo -> C4D and saving steps.

ZB3 is a great original model creation tool, but it comes up lacking in hard body tools, workflow to other apps, and mac support.

(Yes, I know you can do hard bodies in ZB, it’s just more time consuming than other models because of lacking features like precision snapping, numeric rotations, bevel options, etc., etc.)

Overall, I can’t see removing ZB3 or Modo301 from my personal kit, but if I could have only one, I’d be using Modo because it’s far more versatile than ZB3–not better, just more adaptable to a wider range of tasks.

-K

Can I just ask what new features the users of Modo 301 have been blown away by? I mean when I first upgraded from ZB 2 to 3 I was blown away by a lot of the new features.

Cheers

hey rory,

thanks for the info… yah, just sculpt the living crap out of it in real polys cuz you can and then worry about converting to whatever you need later.

jin

Sculpting is much better than expected & vector displacement is ace, think painting with actual objects, the addition of basic animation is great to plus network rendering etc…

But the best thing is it’s available for Mac… :cool:

New version of Maya around.
Anyone see a demo at Siggraph?
Worth a look?
Sound of one hand clapping?
It a tree falls in the forest and there is no one there,
will there be a beta version?

Hi Bicc

Anyone see a demo at Siggraph?
No. Vids available on Autodesk’s site though :slight_smile:
Worth a look?
Bearly.
Sound of one hand clapping?
Only just…
It a tree falls in the forest and there is no one there,
will there be a beta version?
Only with immutable embarrassment.

C :wink:

assumed as much, we are averaging a new version every

90 days.

AutoDesk is Buying Skymatter, makers of MudBox w00t!

this could mean future support for more Zbrush integration in Maya!!! :+1:

http://usa.autodesk.com/adsk/servlet/item?id=9931455&siteID=123112

Update.

Had forgotten, am on Autodesk mailing list.
There will be an demonstration of the New Maya
here in NY on September 20.
Will answer my questions.
Anyone interested in anything, while I am there?

Edit, if you are interested in attending you can go to
the autodesk site and get more information.

I will be wearing a white suit with a red rose in the jacket
and a zbrush tshirt.

Mudbox buckled under Autodesk? Somebody needs to Anti-Trust that company or something. You can’t have maya and 3ds Max under one banner, it’s just not fair. :smiley:

bicc39, if you could ask:
With the acquirement of Mudbox, would it mean the next Maya (and to a lesser degree, 3DS Max) would have hires sculpting thing like that of blender?
Thanks, man.

I dream the day when I could open a .ztl within maya and have all the displacement, texture and material already ready to render when I render it with mental ray…
drooolz

With the acquirement of Mudbox, would it mean the next Maya (and to a lesser degree, 3DS Max) would have hires sculpting thing like that of blender?
Thanks, man.

Will do, must remember, lately my head has been so far up my
ass, will be luckly to remember to go:)

Yup yup, don’t worry if you forgot to go.

Thanks again in advance. :stuck_out_tongue: (after an advanced thanks, you’d have to go or you’ll have 30 days thanks back return guarantee with a LOT of questions asked) LOL :smiley:

laterz

Feureau, deepest apologies, won’t be able to attend.
The event is scheduled to start later this year ( about 7:30)
This puts me back home at about 1-2 am.
Have a presentation in the morning and don’t want to disappoint
my group by stumbling and babbling due to lack of sleep ( figure about
three hours sleep tops)
The price of getting older!!!

Did not want you to think I had forgotten you.

LOL :smiley: Don’t worry about it. :wink:

Maybe this thread should be merged into the other commercial applications thread, like the others?

Maybe this thread should be merged into the other commercial applications thread, like the others?

no.

I was merged, I had always thought it would hurt.
Due to gentleness and wd40, didnt hurt a bit.
I could get used to it, as a matter of fact I could
grow to like it.
Does anyone dream of merging?