ZBrushCentral

Other commercial applications discussion thread

…heating process of the blue planet, it’s curious that is such some snow on your mountains! :lol:

Of course you´re right Frenchy , the snow was faked, actually

it looks like that.

T2-11.jpg

:wink: :lol:

Psssstttt. Germany has a Stargate, so we took those photo’s on PZX34!
Lemo

PS:Don’t tell!

If you have a MAc and a PC and would like to connect to the Mac as you can in between PC’s using the remote desktop connection then you can do that simply with two free programs:

On the PC TightVNC :

http://www.tightvnc.com/

and on the Mac OSXvnc :

http://www.redstonesoftware.com/products/vine/server/vineosx/index.html

I use both in my systems consultancy and they are doing a great job.
I would not recommend sculpting through that bridge as performance depends on your network throughput and the compression and decompression of the information also adds latency. But to have a look on what’s going on, read your mail, start a process, check a status, load a render job. All is good.

Cheers
Lemo

Transparent images can be insert as Background :slight_smile:
(images made with Moment of Inspiration of course)

test.jpg

Attachments

trick.jpg

toto.jpg

Frenchy,
Just looked at your Galerie. I see we share a passion for color and form :+1:
I like MOI thanks for the info on it.

…and have fun painting modeling coloring crazzy images! :cool:
Ps And crystallography of course :wink:

I’ve heard a rumour that Zbrush 2.5 is already out under another mask name: MudBox 1.0. So I checked this program out and it does seem to have a lot of the features promised in 2.5 of Zbrush! Could this be the same core parts of the new Zbrush or has this been out for a while? Does any one know? Could some one find out about this for me I have not been able to find any pointer of proof. I’m thinking of purchasing this while we wait for and update to Zbrush. Who knows it may be a good replacement… ?

Feedback Please…

http://www.mudbox3d.com/
A new direction in high resolution sculpting software, Mudbox is the first brush-based sculpting tool built from the ground up to address the needs of professional digital sculptors.

:rolleyes:

:rolleyes: is right.

Boy that rumor is the biggest load of “BULL SHARK” I have heard yet!:evil:

for Moi Moment of Inspiration
Dutch
French
German
Italian

Japanese and Chiness too : Here
Unzipping (if zipped) and copying / Replace (if exist) to the C:\Program Files\MoI beta Jan-18-2007\ui folder.
After you copy it, these show up as a languages option in the options dialog.

A new Czech language translation of the introductory documentationis now available here:
exist French, German, Spanish

Another test of blender sculpt tool, hmm i must say it’s GREAT!! if you waiting for zb 2.5 you can try in this time blender:)

HI RES

You can download newest rc from here

If you want see more my sculpts from blender, click here

So grab your blender copy and start sculpting! :slight_smile:

had to bump this thread with another app i ran across… Headus UVLayout:
http://www.uvlayout.com/

it’s still in beta, but so far it’s the best UV mapping tool i’ve ever seen… handles overlapping uvs like they’re nothing… puts Max’s pelt mapper to shame.

Don’t know if this has been mentioned yet, . .
It’s a new modeling program by the makers of ‘Cosmic blobs’
( I think this is the grown up version :wink: )

Free to download beta version ( 15 day trial )

www.cbmodelpro.com

Looks interesting, . . . :wink:

Moment Of Inspiration

A new Feb-9-2007 beta release is now available from the download page at http://moi3d.com/download.htm .

French version :slight_smile:
Unzip and put FrenchStrings.txt in C:…\MoI beta Feb-9-2007\ui

New stuff:

Updated background images - you can now move or scale background images. To do this, click and drag on either the image or the corner scaling grip while inside of the View/Image command.

Undo for selection - if you make a selection mistake you can now hit undo to recover the previous selection.

Undo now works to remove the last picked point in the curve and polyline tools.

New polygon star command.

New elliptical option for arc center.

New setting in mesh dialog that allows “Divide larger than” to also apply to planar faces.

New point order options for arc through 3 points.

A right-click on a viewport’s “Reset” button will now do a reset all.

New red rectangle warning indicator when you have curve control points stacked up (stacked up points tends to cause various problems with intersections and some other stuff).

Updated crash handling - the crash dialog now has a button you can use to save your model data in the event of a program crash.

Added cap ends option to revolve and rail revolve.

Tuned Direct3D display engine to reduce peak video memory usage, this solves some problems on devices with lower amounts of video memory.

Made opening a file by double-clicking a .3dm file in Windows Explorer work, once you have set MoI.exe as the program to handle .3dm files.

Updated revolve so that cases where you pick the revolve axis down the center of a curve will work, it now automatically trims the revolve profile by the axis if the curve crosses the axis.

Added a new option in moi.ini to keep OBJ export with z-up coordinate system:
[OBJ Export]
SwapAxes=n

Plus quite a bunch of other bug fixes…

Have fun :cool:

Very sexy. :wink:

Thanks for the update Pilou. :+1:

But not sexy as well as bresilian! :smiley:

Blimey Pilou, I’m shocked! :o :wink:

New French ForumSection
Spanish section forum
New French Interface Unzip and put FrenchStrings.txt in C:…\MoI beta Feb-26-2007\ui

A new Feb-26-2007 beta release is now available from the download page at http://moi3d.com/download.htm .

The major change for this beta is a big overhaul for Fillet, Chamfer, Booleans, Offset, and Shell. Stability for these commands has been greatly increased - all previously reported crash bugs in these areas should now be fixed with this release. Also a part of the overhaul is that canceling is now supported for these commands. If the command is taking a long time to complete, you can hit cancel or escape to bail out - previously MoI would just lock up until the calculation was complete. You can also change parameters in mid-calculation which will cancel the current calculation and start a new one with the updated parameters.

This should greatly improve the overall stability of MoI since about 95% of reported crashes have been in these commands that perform complex calculations.

But this new mechanism is one of the biggest restructuring changes in MoI for quite a while, so please let me know if you have any stability problems with any of these commands with this new beta.

Units support - you can now set the unit system that you are using in the Options dialog. The units for the current file are set in the main options dialog, and under additional units options you can set the default units for startup and a couple other options.

Updated Blend command to also work on curves to produce a curve blend. G3 is supported for curve blending.

New shape option for the fillet command lets you choose different blend-style shapes for the fillet surface. These can let you get a more organic style blend instead of the regular mechanical-style exact circular fillet surface. This option also works for curve fillets as well.

New one-directional “Dir” Array under Transform / Array / Dir makes it easier to replicate an object along a single column. You pick 2 points, the spacing between these points becomes the array spacing (use distance constraint in the bottom bar to enter an exact distance for the 2nd point same as drawing a line of a specific length), and the direction between the 2 points defines the direction of the array column.

Background images support rotation now, while inside of the View/Image command. There is a new rotation grip on the image. There are 2 rotation methods - you can click and drag on the rotation grip to do an immediate rotation around the image’s plane normal (2D rotate style), or click and release on the rotation grip instead of dragging it to bring up a 3-wheel rotation gizmo. You can click and drag on any of the 3 wheels to rotate around any of the 3 axes, click off of a wheel to exit this rotation mode.