Just exploring some ideas for Space Coffee and Girls universe.
You can check the first of the series in here:
This character is called One and she is some kind of a racer.
All the modeling was done using ZBrush, and I took a lot of advantage of the IMM Brushes that come with ZBrush to create all thoses greebles and details.
The pose was done using transpose master and the uvs using the uv master.
This is a decimated model that later I sent to SubstancePainter to create the textures.
The final render was done using Cycles.
@marcus_civis thank you @Geert_Etcher_Melis thank you, I’m glad you enjoy it
Hey @Jaime glad you like that, thank you!
Hi @PixoPaul, Thank You! So this time I went for a quick process.
I used a lot o dynamesh, my focus here was in the design aspect of the character never woring about any technical stuff.
That away I was able to experiment more without worry about topology Uv’s or any of thoses things that I already have to think everyday at work
And ZBrush is also perfect for that because as soon as I finished my design I decimated the mesh and then used the uv master to quickly generate uvs for my mesh.
So this is more like a 3D concept than a production model.