My second image post here, and it is… a HEAD!
Not very original, but I had much fun making it. Would never have believed that I would sculpt a head one day, Zbrush rocks! I made use of the ‘picassoskin’ material and light, made a start on a texture and this is how it is so far.
I would love the c&c to know how I can further improve this model. The shape of the back of the head isn’t quite right I think. Also I would like to make tiny details like wrinkles and thode little stripes on the lips and stuff. Tried that a bit, but allthough my model has around 2.000.000 poly’s, that seems to be not enough when I use the STD-brush and an alpha. Can I make a bumpmap that renders in Zbrush or are there other techniques?
[](javascript:zb_insimg(‘33507’,‘Headattempt.jpg’,1,0))