ZBrushCentral

Now Im having fun

Mealea,
Where is the zbrush panel where SIX UV sets are laying there, one after the other, and you can handle them? Show me a screen grab please. I’m waiting for a panel, with multiple UVs.
Don’t bother, just a link to the appropriate official PDF tutorial is more than enough.

May I ask why you are insisting on this? Because you applied textures, multiple times, on your last posted art?
When you apply a texture as polypaint, or as real displacement, it is NOT a texture any more. Then, when you ask for another UV set, you just discard the previous and create a new one. One UV set again. One at a time. Not more.
If it is very difficult for you to follow, if you still think of me as a blender user who doesn’t understand other apps, well, I can’t do much to help you.
Yes, please read these “bloody” , you say, tutorials.
Stop thinking that you made something impossible though, because you did not. I very well understand how you did it, I perfectly explained it to you. Please don’t challenge me, I won’t follow.

YAY!
Fog is awesome isn’t it?

Wrong post Sorry

Huh?

you two! - Shame. I am a baby and I see my parents fighting and it hurts.

Now about UV maps, not the details, but the very large picture. Straighten me out where I go astray!

I am thinking that for ZB… the way that I have started to think about them for the Loopitus methods,
they serve mostly as a very cool pattern maker and selection tool that allows filtered geometry changes (looping - or displacement brushing to topology).
You select or set a UV type, and then by using Polygroup (auto groups with UV), we are making a selection from within which we can
make additional selections (like by clicking on loops or islands). In fact, it is even the basis for creating those loops.

Now, to the degree that is true, being able to edit/adjust/modify the selection in a powerful fashion seems to me to be a major, desirable feature.
That is to say that being able to modify a UV map type prior to assigning Poly-groups could be very useful.

Could other programs (say Blender, 3dCoat, etc) be used to modify the UV and then import the UV into ZB and then do a Poly-group creation that is
based on that externally modified UV? Or does this only work with PUVTiles/GUVTiles?

I see bits and pieces and am trying to comprehend how things work. And you guys have been forging a fantastic trail!

Thank you everyone contributing to this thread. There are lots of great creations and good information. I will have to spend a long time reading through thread to try to get all the information that has been shared. :slight_smile:

awesome i mysterious … he, he, he:angry:

@pfrancke:
you can indeed do your uv’s in an other software,
and then import them back in zbrush.

grtz p

We aren’t fighting I promise and I swear he never hits me, I just fall down the stairs a lot and bump into things.

:lol:

I admit it, I am a monster!
@pfrancke
Me and Mealea, we are not a couple, physically or digitally. Most importantly, you are not our kid, digitally speaking of course. Digital world is more complicated on such matters.
OK stop me, please, from saying nonsenses.
But it is hilarious by all means.
Lot of fun!
:lol:

Keep the good work Mealea, we have a little different approach on this loopistic subject.

You are splendid you know that?

now i am happy
i thought for one moment there was a serious argue going on her.

now i understand, it’s just a confusion of tongues (and even this i have to translate with google)

and you know what?
i am dutch speaking, and a bit of french.
who the hell understands that?

we’re trying to do artistic stuff, that’s what counts

grtz p

I love this post specially the mech, computer cards like environment with all the lighting and stuff, that looks like futuristic cities or planets. I hope i will some day make something like it. Keep up the good work!!!

Vincent Van Gogh’s fuzzy little baby blanket:

VincentCantFindHisBlankie.jpg

Attachments

VincentCantFindHisBlankie.jpg

Oh my, impressive.
But, I know how you did it, well, I will follow a different approach on such matters. Not a very z brushy way.

Oh?
How do you do it? And are the results actually woven?
I MUST KNOW!!!
GRIN!

Also thanks!

Not really woven, but similar result
A combination of alpha transparency and bump maps obviously.
Not a zbrush related technique.

So you do it in another program?

Im having some trouble with welding points but ZBer is helping me so its just a matter of either time or it being possible.
Heres a close up of the weaving itself:

Weave.jpg

Attachments

Weave.jpg

once again, great stuff.

i love your experiments with zbrush.

grtz p

Mealea – YES --HOW??? how did you weave the mesh?

These imports exports became a Z habit recently. :lol:
Well done Mealea, impressive results.