Hi all.
I have a problem with rendering zbrush normal maps in 3ds max 2010.
Everything worked nicely in max 2009 but with same models and maps I get messed up results in 2010. It appears that some of the uv segments have been inverted or are shadowed incorrectly and there’s also some tiling.
I’ve tried to swap red and green and flip them and probably every possible combination of them but it doesn’t help.
Has there been some changes in how max handles normal maps?
I tried to ask in Area forum but I never got answer.
Normal maps were made in Zbrush 3.1 with the settings from file named 3dsmax8modifiedE.zmp which was recommended for earlier max versions.