Well, in this case I’ll gladly take it as a special compliment then
Thanks a lot Etcher. Glad you like it
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This should get Top Row for creativity alone, superb!
5 stars.
Thanks a lot Eric. I don’t think that’s gonna happen easily with weird stuff like mine
cool julian! (dont be so down on yah work mate its a cool style m8!
Still following your thread with interest …
Thanks Mate
What I wrote was maybe a tad misleading. I’m not at all down on my work, but do understand that it’s usually not appealing to a very vast majority and I am perfectly fine with that. After all I pick what to make and can’t complain if to quite a few it’s too far off their taste and preferences. If I would aim for huge popularity I’d do different stuff. In my job I mainly deal with very game related art which I also love. Naturally the private projects and doodles I want to do in my spare time are of a different nature and 99% of what I post here is private artwork.
cheers mate
my pleasure
awesome !!! small_orange_diamond
small_orange_diamond
You’re one of my role artists.
I have tested your shader it looks great, thank you very much for it.
that’s quite flattering you did a good job with your first Zbrush piece yourself
glad you could use the shader.
I don’t think that’s gonna happen easily with weird stuff like mine
LOL.
For top row you probably have to model a girl with two big… and one big… sword.
Excellent work julian. 5* of course.
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interesting. intriguing.
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Brilliant work and the breakdown is great too, love it
Awesome. Thanks for the breakdown. I’ve always really liked your work. It’s got such a style attached to it
I am fascinated by the fibers of the Bolwer (specifically the workflow;)), overall the picture is disturbingly easy but in the great tradition of Clive Barker and Algernon Blackwood how do I find. Absolutely great, small_orange_diamond
small_orange_diamond
Change angle of lights a bit and export a separate front only sss as well. Try even negative sss value here. Use it as screen layer playing with levels (its crucial).
Great tutorial-like last post julian.
I may understand the symbolic meaning of these houses but I still don’t understand the shapes as a function. Its me of course.
Great thread.
Of course its a top row stuff IMO.
Thanks a lot guys, I really appreciate your nice comments.
@Morgaine there is no big secret about the bowler. it’s just a felt texture turned to grayscale for displacement + fine surface noise, combined with a simple very low specular shader I made. try the shader as a base for cloth like stuff and play around wit it. It’'s attached to this post.