ZBrushCentral

New Wips and Zbrush Shader&Light Test[shader download on page 1] (potential nudity)

Excellent.
I wish to see these on top raw one of these days. Its about time, don’t you agree?

really great comic looking renders

Wow, the shader’s looking better than ever (as is the sculpt, of course) Also, very impressed by the two non-toon renders-the quality is stunning.

Wow, the thug is looking awesome! :+1:

Thank you guys - thanks a lot. Your responds really put a smile on my face.
I have to admit I’m quite happy myself with the result of what was only meant to be quick 3d sketching in order to have something to test a shader with.

it’s just funny how sometimes you quickly and spontaneously throw together something which then surprises yourself by working out just right, while other times you put countless hours of work into a piece which in the end isn’t half as stunning as the effort put into it.

Very nice. Especially like the jeans. I think the quality of the sculpting there is superb. :+1: :+1:

Amazing work in this thread - full of really inspiring stuff. Look forward to seeing more!

jeah great work!

hey, thanks everybody for the recent replies. as always - very appreciated :slight_smile:

shadows_T.jpg

Attachments

shadows_01.jpg

shadows_02.jpg

Nice new one julian. What a nice fellowship it will be in the end LOL. You may render them together. Around a table. :+1:

As for the resolution, I agree. But I noticed something else there, have a look.
http://www.zbrushcentral.com/showthread.php?p=757069#post757069

yeah, I’ve seen that. no idea what#s going on, but occasionally experienced something similar. I learned that the shadow/render outcome also depends a lot on your material shader settings and some angles just don’t work as well as others.

regarding your problem with ā€œproportionsā€ I can only suggest to at least make that plane a lot smaller if you need one. Zbrush seems to calculate perspective distortion only for the biggest object in the scene. the larger a subtool is that you add the less perspective distortion you get for the smaller ones. particularly noticeable when you zoom in.
I sometimes like extreme field of view angles. when I work on a head only and get some nice crazy field of view distortion at 160° for example, that only work until I add a body.
that is the main reason why I still don’t really want to do render any scene with more then one figure. I’d love to make a whole room for example, but if add a large room box around 2 characters standing apart, and then zoom closer to the characters, the field of view is almost ortographic, which really sucks.

Via PP then. This is what I had in mind.

Great works! I really enjoyed browsing through your sketchbook.
My favs are ghost 2 and 3 on page 10. Those are really disturbing. In a good way.

Thank you Kocos :slight_smile:

Liking the new toon shader. Great renders. 5 stars.
Why one of you threads hasnt been on top row already, I dont understand. I think people would appreciate to see(or be made aware of) threads like this or your sss breakdown thread.

Thanks a lot soulty666. very appreciated :slight_smile:

I really like the darkness in your art. Thumbs up:+1:small_orange_diamond:+1:

Thank you qoun. I like your mechanic indian a lot.

Thanks Julian, also thank you for the shaders, 5 stars:+1: