ZBrushCentral

New WIP (nudity)

This is a scanline render in max. All meshes are realtime.
ks4k2.jpg

Here are a couple renders of a sculpt I’ve worked on recently.

Here is a White Rhino that I completed in about 9 hours. I used fiber mesh for the hair and grass. This image is the product of video tutorials I did for my students for my digital sculpting class next fall.

Attachments

Render01.jpg

Just a little something that I just finished up!
CreatureRender.jpg

RollinsPortrait.jpg
Got around to painting Henry Today. I used spotlight and then did some blending.

Hey Guys,
Below is my current character reel. Thanks for looking!

<iframe src=“http://player.vimeo.com/video/49335005?badge=0” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“281” width=“500”></iframe> 3D Art and Game Art Demo Reel 2012-2013 from Matthew Board on Vimeo.

Attachments

ks4k2.jpg

Here is a Portrait I created in about a week. I used photo refs, spotlight, and fibermesh for this exercise.

Attachments

EastwoodPortriat.jpg

EastwoodPortriat3.jpg

EastwoodPortriat4.jpg

Made some progress today. Put the base mesh together and began sculpting. This is after about 6 hours or so. I still need to add hair. Not sure if the gloves look too big. Thanks for looking!
Proof1.jpg

Here is a quick sculpt for an ios game I’m working on!
tiki.jpg

Here is a WIP render of a real time character I’m working on. Sculpted in zBrush. Modeled and rendered in Max. Extra texture work in Photoshop.
welderRender01.jpg

Here is a composite render of a angel concept sculpt.

Decided to work on a new image. Referencing Pascal Blanche in this one. Always admire his work.

Made another attempt at this angel character. Composited multiple matcaps in Photoshop and added some additional details and polypaint.
compForWebSmaller.jpg

Attachments

compForWeb.jpg