Hello All,
I’ve been incredibly busy recently, which in these economic times can only be good news. So now I’ve finally got a chance to talk about a piece I recently finished for Judge Dredd Megazine:
It was created using Zbrush for the sculpting, 3DSMax for the base meshes/ final rendering and Photoshop for the compositing and painting. Below you can see some of the elements in ZBrush - the head and shoulder pads were from another piece I’ll post about sometime soon:
The gloves:
Being a commercial artist means I have to cut as many artistic corners as reasonable to meet deadlines, which is why I mainly get images finished by hand painting - but ZBrush has to be the only tool in which I can achieve the kind of detail, realism and imagery I’m always aiming for.
Here’s the cover with logo and blurb:
Great stuff, hope you good people like it.
Cheers,
N