Well, i’m enjoying ZB3 like most of you- crappy, for all of you Mac-heads -and i’m playing with the new Silo !
I lose/spend a lot of time tinkering with the MatCap materials…and as most of you i have made a lot of great looking plasic- and waxy looking materials, metals and wood materials are kinda tricky, i think you need more shaderchannels for that sort of stuff.
And i’m giving most of my ZB2 models an overhaul with the new brushes, if i decide to post it will be a material or a complete scene…got some idea’s,but i have stacks of books i must read also, and a lot of DVD’s to watch
jantim