Heres a new character ive been working on. i started it 1 week ago exactly. so i still need to finish the hands, and some more armor. he is based on a spawn character. started in zspheres, then brought into maya for serious per vertex tweaking, then back into zbrush to use its powerful tools to move large masses around with falloff . i find myself using zbrush more and more as more than just a displacement tool but as a serious sculpting package.
Hope you all enjoy it. i want to make a tutorial next.
I will be finishing the models cage tommorow and should have his zbrush displacement details in by mid week. maybe i save my zscript while i do that and share.