hey dudes. so i was pressing all the buttons in zbrush and found out how to use the zdepth feature. i composite the shader and the zdepth and came up with this.
Wow, this is a really cool render. It looks so realistic. What setting did you use to get that result? I really like how this render came out.
Keep it up man. You are an inspiration to us all.
I started this model the other day when I got home and checked the forums. I seen a cool model of an alien in wizzā sketchbook.
//////// link: http://www.zbrushcentral.com/zbc/showthread.php?t=58935///////
I liked the model so much that I wanted to make my own little alien guy. so I started sculpting and this is what I have so far. still in the early stages but I wanted to show a work in progress. right now the model is well over 1 million polys, at a stage where some people would be adding the final touches. I kinda work backwords though sometimes. I go to very hi level subdivide and just start sculpting. if I need to make a global change I just go to level 2 or 3 depending on how much the mesh needs to be altered. plus my machine can handle many, many polys on screen so thats another reason why i work like that.
I also want to note that i am using one of steve wangs great sculptures as a refrence for this model.
here is the link to his myspace page where you will find some of his ultra badd ass works, and the refrence that i am using
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http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=2526801
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That last one looks great! Sorry, no critsā¦
hello. heres a shot of the same model ive been working on for a couple of days. My main goal for this project is to try and learn how to model a different type of surface besides skin. my inspiration for this piece is some sculpters by steve wang. i think I might post one more update but heres the almost finish work. I ve been working very hard on this and id really like to get some feedback from you guys. as always thanks for viewing my work!
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Hi there,
Really beautiful sculpting throughout this tread. I love the fleshiness you give the faces and the horse is great as well. The last one really conveys a traditional clay sculpting feel in my opinion. I look forward to seeing more of your posts.
looks awesome!!!
Cool man! Love the sculpt
interesting chins and eyebrows on your characters
Any reason you sculpt them with their eyes closed?
Goldenry: thank you! theres no reason why I do that. its mainly because sculpting eyelids is just a bit easier for me.
Super Glitcher: thank you!
Heather Lawless: thank you heather! I use a lot of clay sculptures as refrence. Im happy that you noticed!
WHW_: thank you!
issu808: thank you. i just used a depth alpha in the render.
heres a new project that im working on. im using nick z male model. the model is so great for posing. the model is still in its eraly stages. im setting up the pose right now but I will post more updates very soon. thank you very much for this excellent model nick!
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Okay now I am in the render palette, messing around with the depth cue.
No luck in making things fuzzy/out of focus.
You say you added a depth āalphaā? I see it, but Iām not sure how to make it work right. Iāve been trying for a while now with not even a LITTLE blurring in any areas. Iāve tried all sorts of the default textures, Iāve imported different default alphas into the textures and tried them, nothing is working for me. Iāve varied the Depth1 and Depth2, Iāve tried changing the sliders of intensity and softness, nothing is working
-Brandon
hello everyone! havnt been on here for a while, but ive been working hard on my 3d skills. I finally was able to render a model in 3ds max today with the help of fellow zbrush artist zicarious and another freind i met on the crymod forums. this may not seem like much but it surely is a milestone for me. Im so used to the user freindly gui of zbrush and always felt overwhelmed by the other apps. so with some time I figured how to make some decent renders with 3ds max. im bairly scratching the surface of 3ds max render capabilities. so heres a couple of renders, hope you guys like.
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Very cool to see you use my model! Love the pose and I am a big fan of your workā¦keep up the great work!
Peace-NickZ.
thank you vey much nick!! the model is bad ass!
bLawless: hmm. send me a pm so i can email you how i did the zdepth.
this is an old model i had layin in my hdd. this is a render with v ray. just used two spot lights and some planes for this render. hope you guys like.
again big thanks to zicarious for helping me to understand v ray and mental ray!!
Very nice work, the proportion, the muscle !!!
max box: thank you!
heres a wip shot of the alien/ predator hybrid that ive been working on.
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Hi Nerveink!
Your work is amazing!! i love the way you treat the details on your models and to be honest with you, iām trying to do the same for my own work. But i canāt get the same resultā¦! So if you agree to share your knowledge i would be so thankful!
[[attach=104348]nerveink_impressive_work.jpg[/attach]]
How do you make this kind of details?? is it just with the pinch brush?
Thank you for your answer but if you want to keep your secret weapon i would understand
By the way, ā5 estrellas!!ā too
Awsome man, Iāve been waiting to see some renders of your models.
nice work, but I think youāre slightly overdoing the photographic imperfection effect (the discolorization around edges part)
Great work! 5*'s from me!