ZBrushCentral

(Need adv)Ironlady My first Zbrush project(WIP)

Thx enemtor, no rush

I just moved a little bit more, made a better belly button and curves on the back and hip and started the armor combining skills with extract, deformation>polish, and grouping
turns out my expectation over the shape of the breast seems legit, it looks more natural when something supporting it from the bottom and both side
i just updated the new file here:

http://www.filedropper.com/ironladyarmouron2

<a href=http://www.filedropper.com/ironladyarmouron2><img src=http://www.filedropper.com/download_button.png width=127 height=145 border=0/></a><br /><div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> <a href=http://www.filedropper.com >upload files free</a></div>

I guess my greatest problem coming is once i have repose the mesh, the details will be lost significantly.

Hey man,
I worked on your sculpt for one and a half hours and recorded everything with comments and tips and tricks… and than my PC crashed. I have a zbrush autosave but the recording is lost, sorry.
I will write down some comments tomorrow or the day after so you get at least a little bit of additional feedback. I can also upload the ztool if you want to have it. It looks nothing like the conept though. I can never get anime style things to look like the way they should.

Anyway, this is what I got.

IronLady.jpg

Thank you, that looks amazing

nice


Today i’ve encounter an extremely stupid question: When I hit “Delete by symmetry” under Edit Topology, Geometry, How can I choose the other side?
I wanna keep the part I circled with red but I just keep deleting it:o

you cannot choose the side… to get what you want: first mirror on x-axis (in deformations panel), then delete by symmetry and then mirror back on x-axis… this should leave you with the half you want have.

Thx kokoro,this is really a good community that i get timely and dettailed feedback in notime. Hope i can contribute more later

Hi Kenny
I very clearly remember the frustration I first felt when I started using Zbrush. There have been some great suggestions from other members especially regarding dynamesh and working in low res first. I can add to this by saying do as many tutorials as you can. There are many helpful tips & tricks out there both on this forum and other sites like youtube. Also studying anatomy will help you a lot. Practice, practice, practice…that’s what it takes

Hey Kenny,
I meant to still give you some advice from my “paint over session”.

You should stay in sketch mode far longer as far as I am concerned. Yo shouldn’t have to worry about losing detail at this point yet. You shouldn’t even sculpt any detail yet becuase you aren’t done with the number 1 step which is figuring out all main shapes.

Posing the model will become a lot harder when you have all these different subtools. You not having the pose figured out yet most likely means that you will have to redo some of the armor pieces. I noticed that it is really difficult to get the helmet line up with her hands and so on. Instead I would sketch all the armor into the main mesh and just make the hair a different subtool.
Feel free to change the topology as many times as you need. By that I mean sculpt the armor and into the main mesh and dynamesh it. You can always quickly use zremesher if you are unhappy with the dynamesh topology.

Also don’t focus on little detail like the belly button. Most likely you won’t be able to see it later anyway because it will be covered by the helmet.

By the way if you are interested I can try to stream some modeling stuff for yo on twitch if we find a time slot that works for both of us. I learned a lot from the community when I started and I believe in giving back. Let me know if you want to give that a try.
Cheers,
Nils

I believe +X is always deleted…or kept, I never remember.

Anyway, just mirror the mesh if the wrong side is getting deleted. tool>deformations>mirror

edit: just noticed this was answered like a million times before I got in here…

Hey!

Nice start

! you can check out my online zbrush course if you would like to learn it to a deeper level, check my thread here:
www.pierrebenjamin.com/online-workshop/
https://www.facebook.com/artofpierrebenjamin

http://www.zbrushcentral.com/showthread.php?194250-Online-Zbrush-Workshop-Launching-next-week&p=1143224&infinite=1#post1143224

Go to deformation menu, hit mirror in x axes, and try delete by symmetry again.

Thx all of you, I’m not giving up yet but really need time to digest everything
will back and update soon

aktivate the floor (Shift+p), zbrush will keep the side where the x-axis is pointing

Things to focus upon in 3D:

  • Hands - Gestures - Forms - Stoke Quality - Portraits - Color theory - Composition - Lighting - Anatomy

Things that help make faster, better, stronger digital sculptors / modelers:
step 1) Do ALL of the free tutorials on ZClassroom. Every one!
why?) They are free! They cover the software navigation and functions in depth. The Biggest and most important factor in performing the zClassroom tut’s is that they build confidence. Another skill this will help with is learning the shortcut commands to become faster. You do not want to get stuck on technical details in the GUI, the art is the focus.

SOLVED THX, I’ve watched some video again and the correct steps are marking POLYGROUPS(usually the outer layer) and then hit “Close holes”

After that Transpose with “Scale”

Thx all of you, I’m still in the middle of utilizing shadow box and zModeler, hope i can figure out something better later
In the mean time I’m trying the following process but failed

Since I want to separate the legs and the upper bodies into individual subtools, I’ve successfully extracted the panties but I cannot close the holes as how Sasaki San(SKaoru) once demonstrated

Either Hit ‘close holes’ or simply Dynamesh

THX roanfarley :smiley:

SOLVED THX, I’ve watched some video again and the correct steps are marking POLYGROUPS(usually the outer layer) and then hit “Close holes”

After that Transpose with “Scale”

:slight_smile: Keep ‘chipping away’!

Please, mention the sources of the images of other artists that you are posting. Source.