Hey!
Nice start
! you can check out my online zbrush course if you would like to learn it to a deeper level, check my thread here:
www.pierrebenjamin.com/online-workshop/
https://www.facebook.com/artofpierrebenjamin
Hey!
Nice start
! you can check out my online zbrush course if you would like to learn it to a deeper level, check my thread here:
www.pierrebenjamin.com/online-workshop/
https://www.facebook.com/artofpierrebenjamin
Go to deformation menu, hit mirror in x axes, and try delete by symmetry again.
Thx all of you, I’m not giving up yet but really need time to digest everything
will back and update soon
aktivate the floor (Shift+p), zbrush will keep the side where the x-axis is pointing
Things to focus upon in 3D:
Things that help make faster, better, stronger digital sculptors / modelers:
step 1) Do ALL of the free tutorials on ZClassroom. Every one!
why?) They are free! They cover the software navigation and functions in depth. The Biggest and most important factor in performing the zClassroom tut’s is that they build confidence. Another skill this will help with is learning the shortcut commands to become faster. You do not want to get stuck on technical details in the GUI, the art is the focus.
SOLVED THX, I’ve watched some video again and the correct steps are marking POLYGROUPS(usually the outer layer) and then hit “Close holes”
After that Transpose with “Scale”
Thx all of you, I’m still in the middle of utilizing shadow box and zModeler, hope i can figure out something better later
In the mean time I’m trying the following process but failed
Either Hit ‘close holes’ or simply Dynamesh
THX roanfarley
SOLVED THX, I’ve watched some video again and the correct steps are marking POLYGROUPS(usually the outer layer) and then hit “Close holes”
After that Transpose with “Scale”
Keep ‘chipping away’!
Totyo
I believe I’ve done so at the first time:
I’ve successfully extracted the panties but I cannot close the holes as how Sasaki San(SKaoru) once demonstrated
I just didn’t marked it as orange in my original post
thx for reminder anyway
I don’t know what mistake I’ve made, today when i’m using the programme, the computer is keep calculating and all of my move is very slow.
I checked the polygon count, it should be okay and manageable, and i’m sure i’ve turned off the Dynamesh
I noticed the calculation is made on the top left corner, but i don’t know why
So what’s wrong with me?
Check if the Dynamic Subdiv is not enabled. If yes, disable it and try again.
thx much Totyo, that’s exactly the solution of my problem