ZBrushCentral

Natalie's Sketchbook...(Lunchtime Creations)

Hi guys,

I have been a spectator on this site for a few years now but finally decided to take the plunge and post some bits up. To date I have been using ZBrush for around a year now (self taught) - before that I was just using Maya.

I am currently working in the games industry as a 3D artist which I have been doing now for almost a year, although I have worked in games for eight years in total doing other things. :slight_smile:

However, even though I use ZBrush a lot I still have much to learn when it comes to sculpting (when it comes to characters especially). I thought it would be really useful to post a few pieces up to get some critiques and help from you guys, so I can try and progress even further with my personal work etc.

Thanks for taking the time to look!

Natalie

Attachments

Turtle_Man_Views.jpg

Rabbit_Man.jpg

DAVROS_FINAL_by_NatalieHolkham.jpg

Very nice sculpts! Especially rabbit)

Keep it going!

Cheers,
Svyat

Hi Natalie, Welcome.

What a wonderful first post! Three very different types of subject matter and all very well done! Looking forward to future posts! Cheers, David :smiley:

Davros in Zbrush… AWESOME, love the evil bunny too

Hello again people,

Thanks for the great feedback! It’s really appreciated. As Mass Effect 3 is out soon (eek!), here is a member of the Drell race. I loved the character Thane Krios and so wanted to do my own custom version. I have made some slight changes and beefed him up slightly and made the armoured plates on his head more prominent. Hope you like him.

Drell_NatalieHolkham01.jpgDrell_NatalieHolkham02.jpgDrell_NatalieHolkham03.jpg

Hi everyone,

Here is a piece that I am currently working on, this is still a WIP. So far I have defined the torso muscles more that the legs/feet. I am planning on starting the lower half this lunchtime.
He will eventually be a Roman Soldier.

Roman_WIP01_NHolkham.jpg

Just did another hours work on this, started adding more muscle definition also added shape to his legs.

Roman_WIP02_NHolkham.jpg

Here is a sculpt I did a couple of months ago now, I may go back to this and change him about a bit if I get the time.

FishmanWIP2 copy.jpg
FishMan_HeadWIP3.jpg
FrontDetail01.jpg
BackDetail01.jpg

Attachments

FishmanWIP2 copy.jpg

there is a lot to like about this design but i feel like the torso is a little short, which contributing to a sense of stockiness inconstant with the aquatic theme. I like the head fins and ear gills.

Thanks for the feedback, magbhitu. I know where you are coming from on this because I actually think the same thing now I have looked upon him with fresh eyes after a couple of months away from this sculpt. I may alter this eventually or just start another ‘fishman’ character from scratch.

As for my most recent work, I have been spending the past few weeks making a start on sculpting pieces of Roman armour. I still need to work on quite a lot of the details, and I also haven’t finished adding all of the elements I want to this yet. I’ve just begun a cape for him as a very basic mesh in Maya too. I may also add a little interest to the floor area on the plinth.

Roman_WIP04_NHolkham.jpg

Great work and glad to have you here!:+1:
Will keep an eye on your sketchbook, really interesting seeing your work!
All the best and happy sculpting,

  • Kenny:)

I absolutely love the head on your creature from the black lagoon type character! Thank you for sharing.

Hi guys, hope you are all well.

@KC-Production: Thanks very much!
@mdg3d: I’m glad you like it, thanks.

Here is an update on the Roman Soldier as promised, all polypainted now with final detailing completed i.e. on his shield etc. Because I sculpted all his clothing as seperate subtools you can have him with or without his chest plate etc to change things up a bit. I hope you like it so far. I’m not happy with his hand holding the spear though, everytime I bend his fingers it looks awful! Something I really need to work on. :slight_smile:

Roman3_NatalieHolkham.jpg
Roman2_NatalieHolkham.jpg
Roman1_NatalieHolkham.jpg

I’ve decided to take my invented character (as seen in my first post), ‘Turtle Man’ and do him as a full body sculpt. When I created him I decided he was a leader of some sort, like a general in an army that had seen many fights on a battle field, so I gave him an older features and attempted to give him quite a stern and serious look about him. Hopefully this comes across in some way. I’m going to start by sculpting his body and then hopefully progress onto outfitting him in some clobber.

Update on Turtle Man sculpt, another hour spent defining the muscle structure.

Greetings Natalie, good work on the detailing on the armor for the Roman guy. Is that all alphas? A quick crit, proportionally, I think the turtle man’s head could be much bigger.

@Nichollya: Thanks for the feedback. The details on the Roman armour was sculpted by hand using a standard brush. If I can I prefer to not use alphas too much.
I have been messing about with the scale of Turtle Man and have made his head slightly larger now. :slight_smile:

Okay so another hours work on this during my lunch break today, still defining his muscles etc.

This was something I modelled in Maya and then finished off in ZBrush. I don’t often make guns so it isn’t as perfect as I’d like!
It was a pretty challenging thing to make in the end. I think I need more practice when it comes to making objects that involve mechanics/moving parts of some sort.

Any Zbrush renders ?

Update!