<second version of the composition, less specular and a bit more post-processing adjustment, just a few curves and level adsjusts)
<less sweary look>
Hi All, it´s the first time I post here and I´d like to show this character called Nadja. The head base mesh is done in 3ds max. All the rest of detailing done in Zbrush. Arms/hands done the same way, base mesh in 3ds max and the sculpting done in Zbrush. Texture painting done in Zbrush with Zap Link and Photoshop CS2.
Modeling:
[attach=45329]S_nadja_the_guardian_zbrush.jpg[/attach]
Texturing:
[attach=45330]S_nadja_the_guardian_textures.jpg[/attach]
Composition:
[attach=45427]S_nadja_the_guardian_final.jpg[/attach]
Thanks,
Ricardo
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