ZBrushCentral

Nadja-head done in Zbrush

<second version of the composition, less specular and a bit more post-processing adjustment, just a few curves and level adsjusts)
<less sweary look>

Hi All, it´s the first time I post here and I´d like to show this character called Nadja. The head base mesh is done in 3ds max. All the rest of detailing done in Zbrush. Arms/hands done the same way, base mesh in 3ds max and the sculpting done in Zbrush. Texture painting done in Zbrush with Zap Link and Photoshop CS2.

Modeling:
[attach=45329]S_nadja_the_guardian_zbrush.jpg[/attach]

Texturing:

[attach=45330]S_nadja_the_guardian_textures.jpg[/attach]

Composition:

[attach=45427]S_nadja_the_guardian_final.jpg[/attach]

Thanks,
Ricardo

Attachments

S_nadja_the_guardian_zbrush.jpg

S_nadja_the_guardian_textures.jpg

S_nadja_the_guardian_final.jpg

This is really cool. I love the subtlety of the sculpting you’ve done in the temples, forehead and lips. It’s hard to tell from the 3/4 view, but I wonder if the cranium is a little too shallow.

I saw this over at cgtalk. Very nice character, space woman are always awesome. The only thing that is distracting about this piece is the background and its reflection.

I didn´t have noticed that during work, but now that you said, I have to agree, very well observed! I´m gonna add a bit more volume to the back part of her skull, that´s for sure! And thanks for the comments, right now I´m working on her low-poly (normal mapped) version and now it´s the right time to fix it, since she´s gonna be seen from every angle in realtime.

Thanks again,
Ricardo

Very cool Ricardo, I’d like to see a high-res version of that. :+1:

Yea wow thats great! Great coloring and lighting definetly!

Here we go, medium resolution (the original size is aproximately 2K).
And I´m glad you liked the image, thanks!

Ricardo:D

1b_S_nadja_the_guardian_small-1.jpg

This is hot! Very nice!

I like a lot the lighting and the texturing of the face.

I wonder… Is there any workflow you use when using the ZappLink?

Javier Loredo.

Not really. First thing I do is to define a base color for the skin and the pallete for the skin tones. After that, I apply the base color to the model´s texture and start using Zap Link on top of it. And sometimes, I use the regular Zbrush paiting tools (not Projection Master) just for a quick color and shape blocking.

And then back and forth with Zap Link from and to Photoshop :slight_smile:

Thanks,
Ricardo

hey ricardo, you have managed to capture a nice comic style, hurray. 5 stars.

a 5 star material …very nice botht he model and composite image. :+1: :+1:

Fantastic stuff! :+1: :+1: :+1: :+1: :+1:
Lemo

PS:Only thing sticking out is the shiny forearm… To much specularity? But probably just me. Maybe sweat…

Though it is said already I have to say: 5 star work.
Are you creating game or something.

Very good work, why yet in the top line?

This is supposed to be part of a game proposal/pitch for the company that I´m part of, but right now it´s more for fun and experimenting then any other thing.

And I´m gonna try posting the low poly version of “Nadja” this week, my goal is to get a good result with 6000 tris for the whole model, no weapon.

Thanks (and I´m really glad people liked the composition),
Ricardo

P.S.: And about the arm´s specular, I may have pushed too hard on that, but the intention was to make her look sexy :wink:

She looks very simular to poser6’s jessi oonly in the base mesh shots,did you build her up from scratch?Fantastic stuff…cal

Yeap, from scratch. Here is her base mesh:
S_nadja_the_guardian_base_mesh.jpg
Thanks,
Ricardo

Attachments

S_nadja_the_guardian_shaded.jpg

very nice modeling! love the solidity of the model. the only thing i would say is that the specualr on her skin is very high makes her look a bit sweaty which is a bit of a shame. otherwise grand job! good luck on the low poly version. cant wait to see it!

I have to say I´m inclined to change her specular, as you said. I´m gonna do some tests with her skin shaders, you´re the third person to say she may be too sweaty :wink: and I think you guys are right, yeap.

And as soon as I finish her low-poly version, I´ll post here.

And thanks for the opinion and I´m really glad you liked!

Ricardo

Ricardo, Really nice design on her. The presentation is sweet too. I do have to agree with the too much spec crowd, though. Too much spec makes characters look “plasticy” or oily. She’s too fine a model to have the wet look…:smiley:

Either way, she’s a very appealing chracter and I can’t wait to see where you go from here…

5 stars indeed…

Dickie