ZBrushCentral

Nadja-head done in Zbrush

catata,

Holy cow! That’s a great image.
To me it’s picture perfect.

Your extremely talented and your work is top notch.

FIVE STARS FROM ME, AND MY VOTE FOR TOP ROW.

~BW

Ricardo this is awesome work my friend. 5 stars from me, this is top row stuff for sure. Forgive me, but can you post a close up of the textured head with the hair? Again fantastic work, keep it up! :smiley:

Sure I can, right now I´m doing a halfbody rendering.

Tomorrow it may be ready (hair handering using Mr primitives is a way too slowin 3ds max). So tomorrow or maybe Wednesday I should be able to post a close up of the face with hair, no problem at all.

Thanks,
Ricardo

Thanks for showing the base,I think your girl is alot softer than jessi and better looking for sure. Just from memeory she looked like a relative lol.Really like the image,5star!Bye cal

Great sculpt and paint work! One of the finest I have seen here so far, if you ask me! Extremely lifelike. I love the subtlety of the sculpt and design. I see no reason why this shouldnt be at the top of the featured gallery.
Keep it up and do post more pictures, if available.

very very good work !

I like the colors

:+1:

It’s a nice model but two things seem off. Her left shoulder looks unnatural raised like that. I don’t know if you are using the natural bone influence in the program you are posing her in but, you might need to manually relax the mesh so the bend looks more natural. The bend between her shoulder and neck is too “steep”. Find a mirror and pose your shoulder like hers and you’ll see what I mean.

The second problems lies with her pose. It seems too stiff. Her pelvis should tilt more forward and her feet should be slightly more back. Her current pose makes her look unbalanced and plain awkward.

Apart from that, the modelling is well done and the character looks pretty cool. You just need to make changes to her pose to make her slightly more dynamic and natural. Plus you need to fix the shoulder bend.

Well Done.

Cheers,
Revanto :stuck_out_tongue:

Forgot to mention one more thing. Arms, in their natural state, are slightly bent forward at the elbows.

Revanto :stuck_out_tongue: