mysketchbook /hard surface(tutorial/video)

a collection of timelapsed hard surface sessions,
have fun watching:)

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<iframe src=“http://player.vimeo.com/video/30389513?title=0&byline=0&portrait=0” width=“576” height=“324” frameborder=“0” webkitallowfullscreen="" allowfullscreen=""></iframe>


hard surface 4.jpg

Hella cool suit, so many subtools, so cool!

hey thanks :slight_smile:

another update on the new suit

Bildschirmfoto 2011-10-04 um 21.59.30.jpg

This is awesome! I love the last suit, reminds me of some Mass Effect armor.

Would you mind sharing some of your workflow/techniques/etc?

Very very cool stuff!


thanks a lot :slight_smile:

workflow tutorial


Nice works, and cool tutorial!

Thx for sharing your technics!

WOW! looks awesome!

I tried to play with with the clip brush, sometime its great and clean, but sometime it doesen’t seems to work at all… do you have any tip?

sometimes i got some weird edges,
in that case i try smoothing or polish,
if there is an overlapping edge i use masking/hidding and del hidden or do the same with polygroup options,
sometimes I got a better result when convertig the subtool into a dynamesh,
use clay polish and convert it back into normal geometry and use the clip brush again


Bildschirmfoto 2011-10-06 um 17.17.24 copy.jpg

Thx for the advise!

Nice video BTW.

Are you selecting an area and then somehow extracting? I am new to this and doing an Iron Man and I think some of this would be very helpful! Great work by the way!


you can mask a part of your model with ctrl+click and extracting it in the subtool palette
(first step on that tutorial screenshot and there is also a new Zbrush Tutorial about extraction ans Masking


thank you,

another way to get “clean” geometry is masking your mesh,

than under polygroup options use from masking and extract from that new polygroup,

its a good way to keep the polygroups on your extracted mesh because you dont have to use the clip brushes

you can also use the decimation master,

when modeling high details or hard surfaces its a great way to get new topology very fast

and you can convert your decimated mech to a dynamesh and back,

the dynamesh is a really cool way to use decimation master for modeling

and you can extract without problems from decimated geometry with it


some old stuff
Bildschirmfoto 2011-10-03 um 12.39.31.jpgBildschirmfoto 2011-10-03 um 12.37.30.jpg


Bildschirmfoto 2011-10-07 um 16.09.07 copy.jpg

Thank you very very much, this taught me a lot!


I’m glad the tutorials helped you:)

nice use of cutter realy powerfull movie

thank you for the timelapse . they 're really helpful. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Those time lapse vids are a great watch, thanks! ^^