great work Nicholas, characters are very detailed and they are looking great in the game. I must confess that I’ve felt in love with ACII, it’s awesome game, especially it’s visual page, really great job of you guys from Ubisoft.
Always a pleasure man! Cant wait to try and pick some of these out when I start playing!
Great work !
And indeed great game
Fantastic work! So crisp and sharp details even ingame. You did a great job!
And for shure the whole team has produced a fantastic game i like to play after work.
already said this on CGS - great !
Awesome artwork…very good texturing and characterssmall_orange_diamond
Du grand arts mon Nico, your work is amazing. Félicitation a toute l’équipe!
S
Hi…
Nice Work With Low Poly.All Model Are Nice .Awesome artwork…very good texturing and characters.you show a great art work for animation .wish u all the best for next work on this site.Great!
wow. you made a lot of stuff how long did you work on each character?
I think I love you :o
Wow, absolutely amazing work Nicolas!!!
Quelle journée! un nouveau Zbrush et des superbes images de Nico. C’est Noel avant l’heure…
Je suis en admiration devant ton travail, bravo et encore bravo!
Bonne continuation
Thierry
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font-family:“Calibri”,“sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:“Times New Roman”; mso-bidi-theme-font:minor-bidi;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:“Times New Roman”; mso-bidi-theme-font:minor-bidi;} .MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!–[if gte mso 10]> <style> / Style Definitions */ table.MsoNormalTable {mso-style-name:“Table Normal”; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:“Calibri”,“sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:“Times New Roman”; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]–> Absolutely Amazing!
Assassins Creed is my all time favorite game out there. I pre-ordered the game months ago, when I saw the trailers. I received the game three days ago and have not slept yet! Truly an amazing game! I just love the layout, game play, and textures. Everything is so lush.
I have to say I love the changes that were made in the game. Yes it does take a bit of time for you to get into the full action of the game, but it truly adds to the enjoyment of the game. By learning more about the character that you are playing you really are drawn into the storyline much more than the first game.
<o:p> </o:p>
Truly revolutionary!
<o:p> </o:p>
Congratulations on the game and the models.
<o:p> </o:p>
Cc909
<o:p> </o:p>
<o:p> </o:p>
those are cool characters. Do you mind telling me what in-game resolution you used for normal and spec maps, are they the same as diffuse map?
hi, there
Very nice work dude…awesome…
goldo_O ; thanks man, indeed time is flying so fast !
Thank you everybody.
RuneRask : that’s right if you need to subdivide your mesh at some point it’s good to keep it all quads, especially for sculpting.
But in this case, the mesh your are seeing are the in-game one. In a game engine , all the polys are read like tris anyways, so thats ok to have tris where you need it. Just keep it clean and efficient.
waiyeh_L: thanks my friend, don’t hesitate to share here your zbrush works
Stubi: héhé merci steve, so still not at ILM ???
Théo: ah quelle bonne surprise, merci beaucoup thierry
iorywx: yes same as the diffuse, sometimes there is no specmap tho. The engine takes the diffuse and turn it into b&w map.
How does that compare to the main characters in cutscenes?
they are the same characters with the same budget.
Amazing characters…
Congrats on some awsome work…
Bravo-Bravo!!!
awesome piece of work displayed.Ncollings!!!
Waiting for the PC version.Dying to play the game.but for the time being just satisfying myself with viewing trailers and previews over and over again!!
Thanks for the reply man! I thought it might be something like that
Still awesome work and super nice models!
- Rune