Thanks for advice. Yes, I have some experience in sculpting stuff like rocks, wood, ruins etc so I hope making rough armor would be a similar and equally fun process. Sculpting damaged pieces is always cool. Though I usually prefer to poly-model it first since I’m more a modeler than sculptor.
Well, at first I should model the actual character, right ;)? And then experiment with clothing and armor. Still not sure about the face (right now analyzing my favorite photos and renders to pick the best facial features for a future heroine)