ZBrushCentral

Muratoff Sketchbook

Hi Everyone,

I figured it’s about time that I start to contribute to the place where I get so much of my inspiration from. There’s such a great pool of talent and experience here and people willing to share their knowledge. This is Ooypitus, a sci-fi, fantasy/horror creature I’ve been working on. Weapons and lo-res/in-game model with textures, rig & skin still to come. At least I’ve got down the majority of it for the moment and I feel it reads well as a character. Hope you like it. Cheers.
OoypitusHiRes1.jpg

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OoypitusHiRes2.jpg

OoypitusHiResGrey.jpg

Here’s a piece I was working on recently after reading Paradise Lost by John Milton. It’s a really interesting piece of literature from the 1600’s that portrays a battle of angels and demons. This is my own version of what I pictured a Seraphim looking like, clad for war. Also, some of the early concepts to try and figure out what style of armor would be good. Hope you like it. C&C welcome. :smiley:

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Six words.
Top row, five star, marry me.

one crit, looks like the metal gear around his shoulders would not allow him to raise his arms.

Good work but none of those words for me.
You should look at how ced made his hands and feet to get the vicious
look.
Pretty hard to make a character similar to claim as its pretty hard
to make it better than it is :wink:

That came out pretty cool! I also wonder about how ferocious he actually is due to the hands. He strikes me more as a Frankenstien’s monster type of creature at this point. But very nice! :+1:

A real badass character. The face reminds a bit, of a gears of war locust. You did a great job on the armor. How did you build all those tubes ? Would be interessting to know.

both those pieces look great! i’d love to know more about the process for the sci-fi creature.

i agree w/ blawless on the shoulder movement , i tried to see if there was something i missed w/ how the armour connects, but range of motion looks a little limited.
other than that, amazin! :+1:

Hey Everyone, thanks for the great feedback so far!

bLawless: Wow, thanks! I agree about the shoulder armor… something I’ll have to go back and adjust… we definitely don’t want to limit his movement. Nice thing about Zbrush is being able to go back at any stage and make adjustments like that easily. :cool:

Disco Stu: Thanks for the feedback! Ced’s Claim was definitely an inspiration, but of equal inspiration were the works of Kevin Lanning and Vital Bulgarov. After looking at these character, I don’t have them open while I work as not to make things too “mimicky” or end up being too contrived. I really like to do my own version and like I said, I like where things are, but that’s not necessarily where things will finalize. Good feedback though… much appreciated. :wink:

Vancross: I still have some big @$$ weapons to build, so I didn’t want him to have anything to fierce for Gloves. His underlying anatomy has claws so I did consider it, but decided against… who’s gonna need fierce claws/gloves when you carry big @$$ weapons (still to come). I’ll post later today some of the underlying anatomy to see a more “naked” version of him. Thanks. :smiley:

SebastianWunnicke: Thanks alot! Yes, Locust was one my inspirations for sure! All the tubes were done with ZSpheres. Each one took about 15+ min to ZSphere out (only worked on one side of course), then adaptive mesh at about a resolution of 2 Sdiv’s worked nicely for me. Then GoZ them all over to Maya, make any extrusions that I wanted, duplicate and flip on X, combine into a single mesh and GoZ’d them all back to Zbrush. It may have been a little tedious, but ZSphere made it alot easier and faster (for me personally) than using Splines and such in either Max or Maya or whatever. Hope I described that clearly. :confused: Thanks again.

jjoseph05: Thank you! Would love to post some process / workflow shots if there is interest. I have a few adjustments to make… one or two additions and when I post the next iteration of him, I’ll be sure to add some process screen shots as well. Thanks! :slight_smile:

Here is Ooypitus in a lo-res version, with a few minor modifications. I still have to do the final tweaks on the textures and build him a stand and weapons. All coming soon :wink:

[OoypitusLoPolyWireDesktop.jpg]

Holding up very nice for what i can see <img src=“http://www.zbrushcentral.com/upload/atn.gif”>
Maybe a few too much loops on the piece around the wrist of
his hand.

Hey Disco Stu,

Thanks for the feedback! Topology is so friggin’ important, I look forward to learning more from my studies and the feedback of the community. Thanks community. :smiley:

Hey everyone, I had a desire to do something cool with a modified version of a female anatomy study I did a few days earlier. She’s been put together in Maya and Zbrush with the outfit (the part I was trying to figure out) done in Photoshop, so I can begin modeling/sculpting tomorrow. Hope you like it so far. Look forward to your thoughts. Thank you.

Striving to become better than I am… :idea:

[TheSeerConcept1.jpg]

really beautiful work…:+1:small_orange_diamond:+1:

Great works! My favorite is your first post. Keep them coming :+1:

Here is a a few quick renders of the Seer after modeling, detailing, retopology, uv’s, painting. Hope you like it and thanks for looking. :wink:

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These images are of some character studies I did that eventually got used for characters you’ll see in these posts. I’ll be starting some new character work later today and hope to post some progress in the next days again. Comments and Crits very welcome. Thank you everyone.

PS- a little plug here for myself… Living in Vancouver, BC, Canada and looking for work :smiley:

[attach=163334]FemaleAnatomyStudy101.jpg[/attach]

[attach=163335]maleanatomystudy01.jpg[/attach]

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FemaleAnatomyStudy101.jpg

maleanatomystudy01.jpg

This is the head/face for a new real-time character I’ve started on I call The General (for now at least). He’ll be an old-world, British Naval meets alternate future kind of character. I already have it in my head, so I just need to get it down now. So, I’m off the design the uniform now. Hope you like the start. Comments and crits welcome.

[TheGeneralsHead01.jpg]

great textures. flawless. no seems at all. did you paint them or did you have someone that let you take them. i guess that question sounds perverted. not even my girlfriend will let me get a complete texture from her. hahaha.

****ing gay

mjolnir - Thanks. The textures are from a live source and painted over in photoshop and then the seams are fixed.