I can’t seem to get a useable displacement map out of the new Multi Displacement 3 plugin. All I get is a flat grey 32 bit FP image.
Has anyone else tried it yet and succeed ?
I can’t seem to get a useable displacement map out of the new Multi Displacement 3 plugin. All I get is a flat grey 32 bit FP image.
Has anyone else tried it yet and succeed ?
No problem at all, better seams than before!
damn, must be doing something wrong then.
or maybe it’s because I’m on XP x64 ?
It works the same as before right ? Set the tool to the lowest SubD level, “create all” ?
I’m getting the same thing if i have Scale (in the options) set to ‘A. D. Factor’ Try changing it to ‘auto’ or ‘Off’…
Grrrrreat !! Thanks Ghonma, works like a charm.
Anyone get any good results in Maya yet?
because I’m getting junk so far.
These maps dont look like the old ones. Usually the 32 bit ones were a white and looked almost unusable. But these are greyish washed out. weird
Can you check the code?
For me, using it with maya, it’s DE-LBEK-EAEAEA-R32
I’m not sure why, but using D32 instead of R32 don’t work.
Can you guys post your codes? (also describe your problem and/or shout if it works or not?)
DE-LDEK-EAEAEA-R32
this is the code i use for maya now
works Great after beating my head against a wall for like 4hrs
btw your setting will look like this
[
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dont forget 32 bit maps have displacement quote “baked in” of course is that was true alpha gain and offset would not be so far offf!
Anybody try this with LW9.2 or have a magic code? MG
is there any way around the tiff to .map converion yet cause I can’t get that to work???
cannedmushrooms - are you using .maps?
cannedmushrooms I followed your tutorial but my map is so washed out. How did you het yours to be so high contrasted. I tried the scale options (aut0+A,D,F and just auto and off) in mde3 but it’s always so washed out. Mine does have some info in it but nothing like yours.
never mind, it was the scale thing I must of messed up somewhere.
Sorry guys did not see this thread active in my email.
I use maps format only if.
The image is 32bit
or in the size of the map is above 1024
because 2048 is not memory mapable
Alot of times your map will be washed out especially 32bit. The more white your map gets the less alpha offset and alpha gain you need.
White is just a very hot map (lots of depth and height value.) they usually start at .50 -.50 offsets
Disp mapping is tuff but you do it like 10 or 12 times you’ll start being able to judge the values by the varation of lights to dark values…
I get a maya error message that says texture file failed to open. Image conversion to IFF failed.
No matter what setting I put it to it wont let me open it!
I went into photoshop and converted the file to a grayscale but it still wont allow me to load it.
What version of maya are you using .?
so you are going from displacement exporter to photoshop?
Disp exporter tifs can be used in maya as long as there not 32bits, no converting needed, in fact the more you convert a map the more you hurt its depth info. Open the map in Fcheck and see if a error pops up. Fcheck is standalone image viewer that comes with maya. If Fcheck can open it you’ll be ok, its probally a warning. Also try assigning the texture to your color channel. That way you can preview it and know that the maya nodes are excepting it. Make sure you take it off after the test however before you render your disp.
maya 8.5
I only tried converting the file in PS when I got the error message but it didnt seem to work. I was able to generate displacement maps with 3.0 and the same with 3.1 manually no problem–but not when using MD3.
First time I get the error message!
I tried putting it in the color node too but it wont take it.
Still wont work.
arrgh!!!
The odd thing is I am able to render the image–but I get the error message–the texture file doesnt show up in the preview window, and I got a fatal error: save scene and shut down program error a couple of time sas well.
and after it rendered in mental ray–it says conversion to IFF failed–even though it looks pretty close to the renderings I was getting with the non Dsipalcement Exporter map.
weird
ok so lets say you convert it to a map
what error does it give then?
If it still gets a error what res image is it a 2048? or more?
anything over 2048 is sorta overkill in displacement land.
and might have a hard time converting in maya.
Thats the only thing I can think of.
Does it have anthing in the error msg about Quatric
What do you mean by convert? I just leave it as it comes out of MD3 as a tif…
The res is 2048.
The other settings are:
udim 0
initial file index 1001
max map size 2048
map size adjust 100
dpsubpix 2
border 8
It doesnt say anything about quatric in the error message.
When I move the alpha gain slider the error message repeats itself.
I tried googling the error message and someone just said ignore it–so that’s what i did and tried to render it and it seemed to work(despite the messages).
And as I said–without MD3 I was getting tif files and able to load them into the node without any error message.
shrug