Love this. Great Stuff. Do you have any timelapse of the creation? Thanks for Sharing.
Super awesome work mate! Quick question-do you notice a higher CPU usage with 2018 compared to 4R8?
Thanks guys!
@zephrusprime, no I didnt noticed a difference from that side
Last stuff from the Zbrush Beta, I wanted to loosen up with Sculptris so I did some custom characters and the Sphere challenge that Paul asked us :P. Funny enough I noticed every time I am sculpting or drawing without a concept or direction I tent to make stylized animals. Is funny as I never make them…maybe is my style, who know!
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Superb work, really.
I have revisited your artstation page because it gives a good overview of evolution.
One question, if I may: Sculprtis Pro is mindblowing, but also something to get used to. Am I wrong that now Sculptris Pro is available, Dynamesh is on the legacy tools road? Apart from habit, I see no direct use for it anymore.
Thanks Erik!
For block out I say sculptris is the way to go. The problem comes when u need to merge parts as with sculptris you can’t merge different subtools.
So till that function is not added to sculptris I still need to use dynamesh some times for quick merge operation. I know booleans do the same but is too much hassle.
Other than that to get the basic form is easier with Sculptris as you can refine shapes faster and locally.
Thank you for taking the time to reply. Indeed: merging subtools.
In many ways I’m happy because dynamesh has a lot of advantages.
Great tutorial. My only question is, you have Ignore loops mentioned but circled ignore groups.
Domino
Decided to practice different hair styles using fibermesh. Hope you guys like it:
https://www.artstation.com/artwork/baXo5G
I am also giving away my fibermesh settings that I used for this project> https://gumroad.com/l/afrofiber
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hey bro, beautiful work. she looks great
greatttttt
Looks great spot on likeness
Thanks guys
I can´t wiat to see your next one man!! Looks awesome!
Really nice Marlon! She turned out awesome!
-Joseph
On this week I decided to practice daily cartoon sketches to be able to learn on this field. Hope you like it
Original drawings are from Cameron Mark: https://www.instagram.com/cameronmarkart/
Love that doggy. cool work indeed.
it is super old (3 years) but i have to ask you anyway and i hope you answer me
First, thanks for yur breakdown of your stuff
Question for this topic:
http://www.zbrushcentral.com/showthread.php?187013-MrNunez-Sketchbook/page5
“3. ZBRUSH FUN”
How does your mesh come out so smooth?
this is my mesh with particle distance of “5” (which is super high i guess?!)
If you just divided it, how did you preserve the forms? with creased edges?
did you anywhere zremesh that stuff and reprojected the details on it to become a better mesh for sculpting?
I wanted to know. Is it possible to buy a project for 3D printing`?
@BenjaminGoek Sorry just got to read it now!
Normally I export from MD the clothes in a particle distance of 2-3. In any case you will always get those triangles so you should duplicate the subtool, zremesh it and then project all the details. By the time you keep subdividing your tool some triangles will fade out.
In any case, there is a lot of sculpt on top of it, including manually smoothing all those artifacts