ZBrushCentral

*** More about ZBrush 3.5

Holy crap. If you can use the planer brushes on the Zspheres and retain the rig after skinning than we don’t need to go back and forth between apps anymore until its time for retopology. Organic forms, clothes, armor, weapons, and vehicles, all in Zbrush. That folks is a game changer.

:o

I used to think that, but once you dig in to some other 3d apps, you quickly realize that ZBrush is a completely different approach. This is a very good thing for artists and for Pixologic. However, I don’t foresee ZBrush pursuing full blown rendering, physics simulation, or animation anytime soon. Why reinvent the wheel? ZBrush is 2.5d, not a 3d world space, which is why it rocks. Think of it as a canvas. Some improvements to the renderer would be great for illustrational art, but I don’t think a complete overhaul will be a priority.

One day, sure, but I would rather them focus on their unique artistic approach, while making it easy to work together with those types of apps. (hint: GoZ) :+1:

I don’t think that’s a weak point either. It’s a good thing when apps work together. It’s kind of like Painter and Photoshop. One without the other just isn’t nearly as fun.

I really don’t care if zbrush will ever have a full character animation toolset. I think it would be neat if it could do stop animation type work somehow. I think it would stick with the idea of what zbrush is meant to be but still offer motion options.

I think that it is really going in the right direction and the only thing I would say it lacks is a detailed UV toolset for workable and friendly UVs that you can paint easily in photoshop for instance and a nice set of topology tools or someway to easily crunch down the pollies into something efficient and usable. Improved rendering would also be appreciated although it really can do a good job now if you know what you are doing. And then there is 64bit support which is really something that is hopefully implemented soon.

Just Amazzzzzzzzing :sunglasses:small_orange_diamond:sunglasses:

je peux pas le traduire en anglais alors je le dis dans ma langue natale !

pfff! nan mais c’est bon la arretez tout, c’est un truc de fou furieux !!!
j’ai qu’une hate maintenant c’est de m’eclater dessus !!

faut pas nous mettre l’eau a la bouche comme ca, c’est pas bien, le taux d’adrenaline commence a monter !

bon, quand est ce qu’il sort ???

congratulations !

Does the ZSphere rig remain intact if you use GoZ to send to another app, then return to ZBrush ?

Sammy!!

I can’t see how it’ could Sammy. Unless maybe they appeared as say dummy nodes in the 3d file?..

Zspheres look a whole lot better in this video than the last. I said before, I could not see myself using them, but now they look so damn seductive.
The Hardcurve will come i really handy.

Holy snapping ar$eholes Margaret! It’s all too much! I was just saying that I couldn’t think of much more I needed ZB to be able to do except perhaps make hard surface modelling a bit easier, and BANG! There it is!
The question with all this new incredible functionality is how hard is it all going to be to get used to? If it’s as easy as the original Zspheres it will be a monstrous leap for us average schmos, we’ll be able to make anything. It really looks a lot more like the process we’d use with clay where you slap a chunk of clay on your model and then proceed to amalgamate and shape it.

Its kinda fun watching everyone wonder whether you’ll be able to do this or that. I can’t WAIT to see all the new functionality, but having been part of the beta process with Pixo I know how they work and the manic drive to get the product shipped versus the drive to include all the amazing ideas that keep flying out of the brilliant minds they have. Its gotta be so tough making the decision whether to go live or just spend one more day working on a new breakthrough - of course if you take the extra day someone will find a new bug or think of a clever tweak. It could go on forever.

Give 'em a break kids, I’m hanging out to see the new goodies too, but I can promise they’re not sitting around talking about bottom lines and marketing strategies, they are frantically trying to pack as much sweet, 3D goodness into the final product as humanly possible.

Now hurry the f%%$# up guys!!! :wink:

Oh, I think I may cry… :wink:

Anyone got this new sweet baby already ? i wanna hear some words of mouth :slight_smile:

/ Magnus

this thread should have Lux Aeterna (music from Requiem for a dream) piped in.

do ya really think they releasing it on sunday???

spear me, that looks awesome!!! WOOHOO!! :slight_smile:

What, no count down clock?

Yeah i tend to agree somewhat.
Even if certain things within Zbrush make me dream of other possibilities that the app could offer.
For example poseable models make me think about the possibility to do at least stop motion kind of animation.

However, right now, the DCC world is made from what i’d call traditional 3D applications, basically using techniques elaborated since when 3D graphics started off: so , elements lke points, edges and polygons in 3D space, algorithms to give models a smooth appearence, maps, and so on.

And using what i’d call a technical workflow, because there was no other possibility at the time, and programmers have not always an artistic mindset. Artistic workflow was also not exactly required, because 3D graphics were experimental, niche technologies to do sfx in big productions.

BTW, all expanded, grew, and more and more artists accessed to this world of 3D graphics: quality had to improve, for always more believable effects, creatures,and more things.

Technology evolved a bit and came sculpting, though subdivision of models in millions of polygons, bump maps, displacement maps and normal maps. This allows a more quality in organic 3D models.
The sculpting approach allows artist to better think about the shape they create, and also the amount of details you can create through displacement/micropolygon displacement at render time, gives that needed extra bit of believability, very difficult to acheve with traditional techniques in small amount of time.

The approach Zbrush uses is way more artistic that traditional 3D applications, but obviously, it does, very very well only a small part of what would be required to do a complete 3d animation.
It is a specialized wonderful app, for sculpting, creating maquettes from scratch, painting, drawing , and more. :wink:

As for the future who knows. Pixologic will apply their approach, they have great ideas and all what counts is results.

If for example in the future they’ll offer a new workflow to do hard surface modelling, better than what you could achieve into a traditional 3D app in less time, it will not be a problem at all. Because results count.

Right now tho, the best thing to do is working with Zbrush AND traditional 3D apps. with GoZ you can get the best of both worlds exploiting advantages of the 2 approaches: technical, and artistic, and this is VERY good

One day I could see a suite of products, Zbrush and Zmotion. I don’t think they will stop with Zbrush, they are a business at the end of the day.

Oooh, I like that. or some kind of animation that doesn’t rely on old way of rigging thing. So it’s more interactive, kind of like modeling in zbrush vs other programs :smiley:

Does anyone know how to make Windows Mail Send/Receive every .02 seconds?

Great …

this software is just the best!!! please never sell it