I ran out of time on this one and decided to emphasize the bears situation the quick and crude way by adding blood to his fur/nose. The nose is wrong, slightly more reminiscent of a pigs snout and the area around the mouth was not finished properly. All Zbrush, original size 1600*1200.
Midnight at abandoned Zoo:

[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1046744914tkx.jpg[/img]
Standard FibreBrush technique was used for the fur, so I guess I will repeat alot already in the QuickLinks. Btw everything was placed with a marker
1: The head was made from a 512*256 Sphere3D. Put into place the neck chain was positioned on a seperate layer, as was the chain/wall.
2: A material and color was assigned to the head. The point here was not to get a good looking head but a head with varied colors. Lots of dark/light spots were key for the FibreBrush to produce a nice fur. Once the color/material was in place the lights were positioned so as to highlight the features of the head(trying to emphasize the contours).
When satisfied the head was baked with shadows enabled.
3: On another layer the head was placed again. A seperate material assigned and black color selected I started to paint in the flesh tones around the mouth. This step is not necessary but enabled me to get an idea of where i did NOT want to apply the fibreBrush, basically around the mouth/eyes. This layer was hidden before continuing.
4: Applying the FibreBrush to create hair/fur requires a bit of planning. First of all the results are better if you bake the object that is going to be covered. Next set the Picker to continous color(Cont Col), this will result in the FibreBrush changing colors continously as you stroke over the head(Remember step 2). Choose the Flat Color material and apply the fur/hair with a single stroke if possible. If you need multiple strokes to cover your head/whatever, create more layers and apply the FibreBrush on as many layers as needed. But it is important to switch off the other fur/hair layers after each stroke, because the brush will pick up on the Z position of the previous FibreBrush strokes (You’ll be drawing fur on top of fur).
The first time you draw a FibreBrush stroke, in any project, it is bound to look exactly what you did NOT want it to look like :). The FibreBrush modifiers are the first thing to change. Next is the Draw :small_orange_diamond:Brush Depth. This, together with the alpha, controls the length of the hairs. But the length varies according to the Draw Size so get ready to do multiple strokes before you get it just right.
The best friend I had doing the fur on this picture was....CTL+Z ;). Luckily the FibreBrush is very quick even on fairly large projects/draw sizes. So playing with the FibreBrush modifiers, Draw Size, Draw Depth and colors/materials(if you want to) is pretty painless.