ZBrushCentral

Monthly Challenge..MARCH.."Mother Nature"...Weekly Challenge VALLEY OF MISTS"

Well here he is, the one I lost and had to start all over again! Please be kind, I actually modelled this guy myself from Zspheres. I didn’t texture him with texturemaster because you can’t get the long fur effect with it, so I did it with the fibre brush after I had him postitioned and inactive. I hope you like him!

[gallery entry]

so few entries for the fury bretheren so far… Northstar, your wolf is is cute.

and here is my entry. hope it fits the topic, at least it is a small animal with hair :wink: [Gallery entry]

i made the mouse from zsperes:

if anyone thinks the image is too dark, please let me know, and i will upload an image with gamma correction…

Nicely done, Northstarr. :slight_smile: I think your work is generally coming along nicely. :+1:

It seems you have fallen a victim of critter legs, my favourite to drawing walking horses and etc. :slight_smile:
A good rule of thumb is that their joints are proportional to their nose and in total are actually 3 joints, (which seem straight when upright with only the bend in the lower paw) - the upright elbow and the middle joint, and the the concursively bending lower joint of the paw.

Here’s a good reference site, http://www.savethewolf.com/ :wink:

Gummie of course you are right about the legs. You know I re:did them so many times I think I lost perspective altogether. And I was working from memory only. Next time I will do better. Thanks, I knew something was wrong but I couldn’t put my finger on it.

This is entry for Monthly Challenge.

Awe he is so cute!

I ran out of time on this one and decided to emphasize the bears situation the quick and crude way by adding blood to his fur/nose. The nose is wrong, slightly more reminiscent of a pigs snout and the area around the mouth was not finished properly. All Zbrush, original size 1600*1200.

Midnight at abandoned Zoo:

  [img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1046744914tkx.jpg[/img]      

Standard FibreBrush technique was used for the fur, so I guess I will repeat alot already in the QuickLinks. Btw everything was placed with a marker

1: The head was made from a 512*256 Sphere3D. Put into place the neck chain was positioned on a seperate layer, as was the chain/wall.

2: A material and color was assigned to the head. The point here was not to get a good looking head but a head with varied colors. Lots of dark/light spots were key for the FibreBrush to produce a nice fur. Once the color/material was in place the lights were positioned so as to highlight the features of the head(trying to emphasize the contours).
When satisfied the head was baked with shadows enabled.

3: On another layer the head was placed again. A seperate material assigned and black color selected I started to paint in the flesh tones around the mouth. This step is not necessary but enabled me to get an idea of where i did NOT want to apply the fibreBrush, basically around the mouth/eyes. This layer was hidden before continuing.

4: Applying the FibreBrush to create hair/fur requires a bit of planning. First of all the results are better if you bake the object that is going to be covered. Next set the Picker to continous color(Cont Col), this will result in the FibreBrush changing colors continously as you stroke over the head(Remember step 2). Choose the Flat Color material and apply the fur/hair with a single stroke if possible. If you need multiple strokes to cover your head/whatever, create more layers and apply the FibreBrush on as many layers as needed. But it is important to switch off the other fur/hair layers after each stroke, because the brush will pick up on the Z position of the previous FibreBrush strokes (You’ll be drawing fur on top of fur).

The first time you draw a FibreBrush stroke, in any project, it is bound to look exactly what you did NOT want it to look like     :). The FibreBrush modifiers are the first thing to change. Next is the Draw       :small_orange_diamond:Brush Depth. This, together with the alpha, controls the length of the hairs. But the length varies according to the Draw Size so get ready to do multiple strokes before you get it just right.
The best friend I had doing the fur on this picture was....CTL+Z     ;). Luckily the FibreBrush is very quick even on fairly large projects/draw sizes. So playing with the FibreBrush modifiers, Draw Size, Draw Depth and colors/materials(if you want to) is pretty painless.

<BLOCKQUOTE>quote:</font><HR>[i] :large_orange_diamond: :large_orange_diamond: :large_orange_diamond: :large_orange_diamond: :large_orange_diamond:We are on to the next challenge in the series. Have you been thinking about your overall concept for Mother Nature?

This week’s challenge is COLD AS STONE. Feel free to interpret the title as you wish keeping in mind the overall theme of the challenge…MOTHER NATURE. :large_orange_diamond: :large_orange_diamond: :large_orange_diamond: :large_orange_diamond:[/i]

Have fun!<HR></BLOCKQUOTE>

here are two attempts at creating something rock-surface like with zspheres (the way described in the fish-part of this challenge + placing them on roughly edited 3d-tools):

  • juandel

a friend of mine was last year in ankor wat, she brought a lot of wonderful pictures with her - thats where the inspiration of this came from…

Cold Rocks in the Moonlight


[Gallery Entry]

here it is

Nice one fishslayer!To interpret or not that is the question.

Cold as Stone under the moon light :slight_smile:

[Gallery Entry]
Pilou

I posted this separately some days ago but I thik it fits well in this challenge…


(It hasn´t the ID.esign logo because I just can´t run Photoshop. I´m getting mad with it… :mad: )

Cheers
Corgan

<BLOCKQUOTE>quote:</font><HR>[i] :large_orange_diamond: :large_orange_diamond: :large_orange_diamond: :large_orange_diamond: :large_orange_diamond:Well it is a new week and we are on to the next sub challenge in this series. Have you been thinking about your overall concept for Mother Nature?

This week’s challenge is VALLEY OF MISTS. Feel free to interpret the title as you wish keeping in mind the overall theme of the challenge…MOTHER NATURE. :large_orange_diamond: :large_orange_diamond: :large_orange_diamond: :large_orange_diamond:[/i]

Have fun!<HR></BLOCKQUOTE>

this weeks challenge title reminded me of landing in monsoon-struck india many years ago on a shaking aeroflot plane with suddenly very silent passengers around me. vistas were spectacular but so were the gaps of air we dropped into several times during diving down through several kilometers thick sierras made of clouds :eek: :eek:

this one is a humble try to depict my impressions :smiley: :

[img]http://www.cyber-webs.com/zbrush/juandel/mistvalleycc.jpg[/img]

irregular zspheres as mentioned above, skinned, placed at different depths, covered with spraystrokes of smaller ones. (too) many lights. separate layer for bluesky-plane. postwork inside z with simplebrush and highlighter II brush, using customized cloudalpha.

edit as per 03-15-03: next one:

and a recorded session - a very complicated way as initially i was heading for something completely different :smiley: NOTE: when asked to do an export for the first time, please export the pic under a name of your choice… it is going to be imported as a texture later on (after saving and exporting another version which you might want to cancel). after rerunning the script i did two undos before saving and uploading.

mistvalleybscript

  • juandel

I’m very impressed by all these great images. Saulos’s OCEAN is really breathtaking.

I have to learn alot to do something like that.

Thanks to all for sharing your art:)

Guitta

these natural things as mist and fire etc are very difficult… but gladly juandel posted a zscript, so that we could see how he did it. thanks for that.

and also, just the day before yesterday i noted your tut on the first page of this thread, mentat. that is a very cool idea, making plants from the gear. i played around alot, and finally put those “gear” flowers into this image. thank you also for this beautiful idea.

the only own idea i had for this image is putting a texture (the graasy one) into the diffuse channel of the light, to enhance the mood. this worked great. so here is my entry for valley of mists. [Gallery Entry]

That is simply heavenly Juandel! :smiley:
Inspirational blends in the colors, invite both warmth and a cheerful mystery. :slight_smile: :+1: :+1:
Mucho inspirational. :smiley: :slight_smile:

PS Great entries everyone. :sunglasses: