ZBrushCentral

Monsters by skullbeast (John Cherevka's W.I.P.)

Thats one scarry lookin trex, details are coming along great. :+1:

Thank’s AA-ron!
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Just awesome! It has a lot of character. Love the detailing

Thanks undoz!

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trexv2_02.jpg my ā€œStan the t-rexā€ skull (6th scale) showed up today(via Bone Clones)… what a huge help!!!

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dude that’s wicked! great job…
now I’m going to have nightmares

Incredible detail! It looks pretty pissed off haha.

Thanks guys! I have been playing with the bumps ā€œrepresented on the skullā€ above the brows a bit. I’m Digging the more animalistic quality it gives to the head forms.

such a brutal and real creature.

www.peterminister.com

Thanks! that’s right on for what I’m going for!trexes5.jpg

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ACE! I saw the earlier monsters - loved the slightly melting man (2nd one). This T-Rex is looking superb - seeing it come out of the fog adds so much to the atmosphere even though it’s not posed. Can’t wait to see this textured!

Thanks WHW_ !

Retoped and polygrouped mesh. Ready for details! Trexretop.jpg

Details. …only a million scales left to do.

Hey Johny,now the details are more prominent and with more nice hard forms than before,is it possible to see these renders with more light on it,because right now it seems to be very dark.keep it up man.:+1:

you said you did polygroups and are ready for details.

am i getting this right? are u seperating legs head tail and dividing them as a seperate mesh? if yes isnt it a pain in the arse to fix the seams that occur whilst doing so ?

nice model try rendering them out in maya with some nice shaders ( you could pm antropus :laughing: ) or just post some simple screencap with a nice rs material applied :+1:

romilkchoprazb - Thanks!, yes I can do that.
Disco Stu- no they are still the same mesh. I have done what you are talking about before and that was a messy approach for me. Thats my plan, cool sculpt, cool pose, maybe a print or two of some fighting action, and a sweet render. Yes I will have to pm antropus for some ā€œinside scoopā€. the matcap is the rs clay.

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youre kinda reached the point where adding even more stuff makes the sculpt worse not better this last update is waaay to bumpy.
or is it the matcap? hmm
render him out in maya !

Great job on trex.

But I’m really curious to see it with a different shader now :smiley:

Especially if it were textured and rendered in somthing like mental ray, that would be cool! Keep it up!