Started work on the Finale where the monster explodes. I’m getting this strange hatching Gremlins mixed with Blade exploding monster deja vu while working on this. Here’s some in progress shots:
Here’s beginning/end screenshots of the Maya sculpt deformers I’m using to get the overall swelling effect
In Zbrush I painted a quick and dirty bubble displacement that is added to the existing displacement in LW and then has it’s displace value animated over time. I also painted a blue bubble map to overly on his existing texture as the bubbles get larger (he has blue blood)
Here’s a couple of frames of the first test render. No lighting or surface adjustments. You can’t see it in the stills, but I’m using the shaker node to make him vibrate and twitch as he expands (no motion blur in these shots yet). The original background plate was a much lower angle than whats needed, so I added in the ceiling to test. I’m going to have to extend the original plate. I also still have to add the bullet hits on his skin.
