Great model!
but How are you going to do the texture for this model???
Such a complex model, how to do the UV? or you toplogy a lowpoly and bake normal map?
Great model!
but How are you going to do the texture for this model???
Such a complex model, how to do the UV? or you toplogy a lowpoly and bake normal map?
That looks like fun.
I bet this one will look better than the last. So much details. This would do my head in. Looking forward to the final piece
zoomus - Thanks a lot, maybe soon I’ll make a tutorial if enough people demand it.
Thank you ,actually I just want to know your production process, because I on process is not very understanding, don’t know your model in the role of ZBrush what, why want into ZBruah in creation, therefore very eager to you can write a simple process (graphic type), ha ha, thank you again to support your friends!!!
This is an excelent model Mike,
Amazing design !
Wow! what did you use for retopologizing the mesh? That looks like alot of tedious work! Wow, great job
yeh dude i think everyone would agree on a tutorial. man you have so many complex surfaces on this model. WOW dude. just WOW.
ya… tutorial would be neat. great work all round.
i don’t think you know what average means
fantastic model,
I demand a tutorial!
Hi Mike Nash your hard surface work is fantastic! The model is so detailed. Where did you get your inspiration from for this piece? Great work keep it up mate.
Thanks a lot for the kind comments guys
ridiculously good
Very cool design sir! Interesting workflow too, and superb rendering as usual!
Mike, I have to ask; Do you use the XSI default keyboard layout or do you have a custom one set up? I absolutely love the features of the program especially being geared so much toward character creation. However this is my third attempt at trying to get familiar with it and it is just SO difficult. I’m to the point of just customizing the whole keyboard layout but still keeping it’s core features (ie: not using the Maya & Max defaults either).
haha, would love to see the UVs… must be a nightmare.
I don’t see any sense in making this haha, it looks great but you could be over with it in a few days in max or such. Just something to think about when you’re talking you haven’t got what it takes for a talent visa, I doubt someone will think “wow he does this in Zbrush and takes him a month to complete it, so we must have this guy on our team”
cherub_rock - I’m not sure what your on about, It’s concepted in zbrush and the final is built in XSI.
A lot of mechanical work like this takes sometime to do.
There was mention you can’t get a talent visa in this thread eariler. And I pinpointed that. A month for a robot head probably isn’t what the studios are looking for. Sorry if I’m being rude, no intention. Let’s get it straight, I love the design and the job you’re doing on it.
Awesome!
You are up there with the top dudes in Zbrush, I think people dont realize you probably do other stuff at the same time