Hey all,
Hey mike this is looking good. Have you tried remeshing and reprojecting onto the new mesh? I love that feature.
sick design and xsi integration, would love to see some renders.
any tips or tuts on how to get these hard surface features in zbrush?
my thread
http://www.zbrushcentral.com/showthread.php?t=88496
Sweet work, would love to see a timelapse on the technique and a render
really good hard surface! Can you show us the brushes that u used for this work? Thanks, man!
Promising start, you are a machine dude!
lovin’ it!
Thanks all
amon_87 - The brushes i use are Hpolish, Damstandard, Clay brush and some custom alphas.
teddy007kong - Basically hard surface work just needs a lot tweaking and thought. Usually it always looks like rubbish at the start but the more you polish the better it will look and steady hand is always good to have.
Another update
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Totally. Kick. Butt.
The new update looks ace Mike. Very clean and slick. You have really got the hang of these hard surface bodysuits
looks great mike
I really dig the design
Retopologizing this should be fun.
Hey Mike, this is looking great, are you planning to retopo it when your finished sculpting?
Another great WIP!
Update on this.
Attachments
damn!!! Love all your work man
Great update Mike
love the helmets design
amazing!!
Very nice and crisp hard surface, I’m looking forward to seeing the next update!
-Gerard