ZBrushCentral

Mauricio Ruiz Design

Whoa. Wicked design.

I like your style very much!!!

Seems you are also a big Neon Genesis Evangelion enthusiast like myself?!

Hi everyone,

I finally got around to putting some fibers on this troll… This is my first Fibermesh exploration and I’m looking forward to applying it on future sculps. There are many things I would like to keep pushing on this model, but I’m not sure if I’ll have time. I’ll post the full body as soon as I can.

Jake Rupert - There are some aspects of the Evangelian mechs that I like, mostly the thin figures.
Nyx702 - Thank you. I need to get back to finishing it, but fibermesh took presidence.

MountainGoblin_Fibermesh_WIP_01.jpg

Some amazing and creepy stuff here, your sketchbook is awesome :+1:.

I like the first creature very much.
The more you depart with creature design from real life creatures the more unconvincing they tend to look, but in rare occasions they are both alien/strange and convincing in the same time.
This is one of those rare cases.
One crit I have regarding the aquatic/streamlined creature is that it’s rushed and could be improved a lot with minute details, top-notch texture and a render on par.

I wanted to do a quick sculpt and play a little more with fibermesh.

Nichollya - Thank you very much!
McNistor - Thank you for the comments. I’m glad you like that creature. That Aquatic Creature was created in 2009, I believe, so it’s definitely under par, but I am really considering
bringing that model back and revise it with the love and attention it deserves. Appreciate your point.

Grunt_MauryRuiz.jpg
Big Monitors:
Grunt_MauryRuiz_Large.jpg
Model:
Grunt_Colored.jpg
Grunt_model.jpg

Attachments

Grunt_MauryRuiz_Large.jpg

Grunt_Colored.jpg

Grunt_model.jpg

Really cool! Love the little body hairs. Keep up the good work!

So, I’ve been meaning to get back to some more creatures that do not stem from a humanoid figure, and with some of the suggestions from here,
will be revamping the Aquatic Creature I made a few years ago. So thanks for the inspiration! It’s always been in my head to go back and open up the mouth of
this aquatic creature and show different phases of its mouth’s anatomical positions, so definitely some productive goals aside from a simple touch up.

I’ll post as I progress on the mouth, but here is the new details to the cowl. More to come!..and please comment or critique as you see fit, since this is
a work in progress.

Doggy 7 - Thanks! The chest hair spiraling growth direction was fun, but the hair on his head seem silly to me now. I could have added a bunch of small peach fuzz hair on
his face and neck too… all things to improve on.

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I love the detail in your work. The subtle details are great on the aquatic creatures. Keep it up :smiley:

Absolutely fantastic work!

:+1:small_orange_diamond:+1:

Awesome creatures:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Wow I love all the detail nicely balanced.

another great one Maury, totally love your creature design, can’t wait till you texture and render it out! :+1:
Love the dynamic shape of the creature!
Best,

  • Kenny:)

Nice stuff in this thread I particularly like the aquatic creature. hope you don’t change it to much. it is an elegant design.

Glad to be able to jump back on this sculpt for a little while! I am now focusing on the body. My goal here is to enhance the design through subtle form/texture contributions so as to maintain
the general silhouette of the creature intact. I still need to get to all the pores and minute flesh textures, but here is what I have going so far. I did, however, take this opportunity to add some
organic funnel / siphons to the underside of the creature, knowing they will be hidden from most views, but still allow for some further exploration into aquatic anatomy.

Thanks for all the comments!

luis2008 - Thank you for noticing the subtle details. It’s always more important to show restraint when it comes to these things, so I appreciate the acknowledgment.
EricShawn - Thank you sir!
rodion vlasov - I’m glad you dig the creatures, thanks!
daxton - Thank you!
KC-Production - Thanks Kenny! I’m definitely looking forward to the final image here. Since it’s a revision and a chance to make it better, I think I’m going to push this image to a much stronger
finish… hopefully if time allows…
monstermaker - Mr Baker, thanks for taking a glance at my work here and it’s an added motivation to hear you like my aquatic creature. I agree with your comment to not change this creature
too much, I don’t want to reinvent the wheel with this one.

The body, sans tentacles:
Body_03.jpg
Body_01.jpg
Body_02.jpg

I’ve had this sculpt around for some time, but I had forgotten about it since it was on an external drive packed away… So I’m bringing it back to life and plan on finishing it off eventually.
His name is Carver and is based on an IP i developed back in school, so I don’t want to say to much just yet, but he hunts creatures…

I created the harness and bag base in Maya and detailed it in ZBrush. The harness is still being developed for it’s purposes, so it’s a combination of repelling harnesses and a big Big BIG game
hunting harness. (I’m taking some creative freedom on the latter) The figure, pants and boots(which still need much love) are all done in ZBrush.

Looking forward to giving him facial hair and skin texture, as I generally work on creatures this will be fun.

What do you think?

Carver_WIP_01.jpg
Carver_WIP_02.jpg

Attachments

Carver_WIP_02.jpg

very nice thread …great work in here!

…this last character is really interesting and i would love to see him further developed…

I had to revisit the face, since it had been so long since I started this character. I’m enjoying Fibermesh. Next I am gonna continue detailing the body, adding hair and scars. (Scars on the
face and body) Afterward, I get back to finishing his harness and add some more articles of clothing/tools. (Gloves, rope, repelling equipment, nets?, big game weapons, etc…)

(Just a quick render without BPR Filters or material attention.)

Thanks O/MI, Here is Carver flushed out a bit more. The facial hair is working for me, but there is something lost when I cover the details on his face with hair, though.

Carver_Face_WIP_01.jpg

Attachments

Carver_Face_WIP_01.jpg

Your designs are so awesome and inspirational! your attention to detail is perfect!

I jumped back on this aquatic creature and flushed out the more details, specifically the tentacle details. I am working on the head and interior of the mouth at
the moment and will post those images soon.

SammehSAMURAI - Thank you for your enthusiasm! It reminds me to constantly push my skills further.

Body_04.jpg
Body_05.jpg

Attachments

Body_04.jpg

Body_05.jpg