Not crashing on mine, they look good.
Thank you Erklaerbar! What a great idea it was to start this thread and share your creations with us all! I am still green at this task and you (all) are certainly giving us out there a good head start.
Very much appreciated !!!
Aloha,
iImagine vbmenu_register(āpostmenu_377729ā, true); , sorry to hear you got problems. To be honest im clueless about a possible cause. However have you tried redownloading? A DL issue is the only thing that comes to my mind Otherwise pls try to describe your problem in the troubleshooting section, maybe aurick has a better idea about that issue.
As for a tutorial, ill see if i find some time, but it cld take a while
Hereās my tweaked version of the wax shader, that works nicely with textured models
http://archive.zbrushcentral.com/zbc/attachment.php?attachmentid=64019
Attachments
Much appreciated Sebcesoir!!!
Erklaerbar,
Another intelligent, well thought out set of materials proving the quality of your first group was no accident. You really understand this stuff and I hope you will find time soon to post a tutorial of the process you go through to develop MatCap materials.
Thanks for sharing! I use your materials on a regular basis.
Sven
Exellent!!! this thread should be a sticky!
how can i get/use an enviroment map with matcaps?!?!?! on some matcaps (billiard ball, chrome) are some textures, how does this work?
I think they just painted the material probā¦
Hereās a more convincing skinmatā¦
I think I start to undertsand matcapā¦
Sebcesoir skinmat 02.zip (82.3 KB)
Attachments
Sebcesoir skinmat 02.zip (82.3 KB)
thnx Sebā¦love itā¦
Just tried it out on a model I have worked on this eveningā¦
Ron
Thanks to Erklaerbar for this Thread. Here`s my small tutorial for creating Matcaps with custom-made A-B -Materials
Nice for creating Materials with a reflection map and a different shading for cavitiy areas.
Keep in mind that MatCap will capture basic material properties such as diffuse color and specularity. It wonāt handle complex properties like transparency or procedural coloring effects.
Happy ZBrushing!
chem!
Fantastic stuff! Very much appreciated
nice addition, chemkidā¦thank you!
WailingMonkey
cool thx a lot.
hi,
3 materials as basetexture for polypainting zombies or other monsters.
have fun!
chem!
download here: http://www.gigasize.com/get.php/-1099814673/serious_damage_03.zip
sorry for this stupid link⦠but i was in a little hurryā¦
Click my link here to get my 7 new matcaps I created.
http://www.sharecg.com/v/10370/material-and-shader/ZBrush-3-MatCaps
Bump!
Good post, needs to be kept active
this needs to be a sticky. iām always searching for it trying to remember what itās called.
Sticky, sticky, sticky!