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MatCap Baker! unofficial - Information, Installation

I’m having two problems I hoped someone could help me with. I am doing low poly models (~800-1200 polys) and when I use the script the output bake works great, only blocky because of the minimal poly count:


  1. So when baking I’m having to subdivide my mesh to about 200k to get smooth bakes. I then delete my lower divisions to make that my base to render from. When I bake an error says that the model has to be at the lowest subdivision to bake. It will continue through the process but only bake a flat color (beige when using the pewter matcap) and no material.
  2. When I do bake at the original model size the inside of the model captures all of the shine and material properties that I need, however on the outside there seems to be no material or too much light blowing out the look of the material, again making a flat color (white in this case). Things I have tried: moving the light source to the bottom on the material, no luck. Thinking its only rendering the shadow side I created a shell around the top of my model in the hopes to give it a shadow, again no dice.

Any idea’s on what I should do? Thanks

Fantastic work. Well done Piggyson.

FYI Here is where you get the latest version for 4R8:https://pixologic.com/zbrush/downloadcenter/zplugins/

Hi guys!
Maybe I one person who can’t corectly create baked texture.
Try all settings in MatCapBaker. Also pick antialiased and UV-border 0.
Result is very creepy.
I’ll try bake Chrome Bright BlueTint.
https://imgur.com/cJF4hcf https://imgur.com/KMZ6uEZ
Result:
https://imgur.com/ZamGICt https://imgur.com/35rloUL

I’m tired with that, maybe someone can help me. What I do wrong?

UPD. Solved.

Anyone know why wireframe lines would show up on a texture map baked with this plugin?

WOOOOOOOOOOOOOOOOW :open_mouth: :smiley: , la verdad que se bastante interesante :smiley: , lo probare :smiley: