I’m having two problems I hoped someone could help me with. I am doing low poly models (~800-1200 polys) and when I use the script the output bake works great, only blocky because of the minimal poly count:
- So when baking I’m having to subdivide my mesh to about 200k to get smooth bakes. I then delete my lower divisions to make that my base to render from. When I bake an error says that the model has to be at the lowest subdivision to bake. It will continue through the process but only bake a flat color (beige when using the pewter matcap) and no material.
- When I do bake at the original model size the inside of the model captures all of the shine and material properties that I need, however on the outside there seems to be no material or too much light blowing out the look of the material, again making a flat color (white in this case). Things I have tried: moving the light source to the bottom on the material, no luck. Thinking its only rendering the shadow side I created a shell around the top of my model in the hopes to give it a shadow, again no dice.
Any idea’s on what I should do? Thanks