ZBrushCentral

MatCap Baker! unofficial - Information, Installation

Does this work in the current version of ZBrush?

i subdivided the model as you suggested and i get the same exact results. please help.:frowning:

when i bake out my matcap i get a black seam in the texture with displacement set to zero…the seam is not shown or visible on the left texture box but when i upload it to secondlife it shows the seam. when i use the same texture without baking the matcap its fine… any ideas?

maybie try uv map border to 0 and use antialiased texture or fix seam

@mawag01: Is the issue you are running into still happening with this build?

MatCap Baker
(Ver 2.5 Updated 3/22/2015)

Installation

**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****

ZBrush 4R7 32bit:
UnZip the attached MatCapBaker_v2.5_x32.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs\ folder.
Restart ZBrush.
MatCap Baker will be located under the Zplugin tab.

ZBrush 4R7 64bit:
UnZip the attached MatCapBaker_v2.5_x64.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs64\ folder.
Restart ZBrush.
MatCap Baker will be located under the Zplugin tab.

**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****

Change Log

v1.6: Initial Public Release
v1.7: Fixed error when interface UI button size is less then 40
v2.1: Added options for turning Adaptive On/Off, SmoothUV On/Off. Added buttons to force the recreation of the texture and displacement maps. Displacement intensity will now be set from the automatically generated ‘Alpha Depth Value’ of the displacement map unless ‘Use Manual Intensity’ is On. Fixed the resolution when recreating a displacement/texture to be 1:1 with ‘Texture Map Size.’ Added option to generate the displacement from a Morph target if one exists (finds the morph target automatically, switches to it and generates the displacement map.) Changed/Reorganized the interface some to handle all the additional features.
v2.3: Fixed shortcut code problem with 4R5 MacOSX! Thanks to Marcus for the solution!
v2.5: Updated to 4R7 P2 x32 an 4R7 P2 x64. Make sure you have ZBrush updated to 4R7 P2 or later

-Joseph

Attachments

MatCapBaker_v2.5_x32.zip (63.5 KB)

MatCapBaker_v2.5_x64.zip (64.8 KB)

Thank you for the update. :slight_smile:

Thanks so much! YAY! :smiley:

Thanks a Ton =)

Can a Mod/Administrator Please help me, When you try to Download “Attached Files Attached Files File Type: zip MatCapBaker_v2.5_x32.zip (63.5 KB, 67 views) File Type: zip MatCapBaker_v2.5_x64.zip (64.8 KB, 103 views)” from “http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation/page6
It will say the following “IrisHeart, you do not have permission to access this page. This could be due to one of several reasons” It not only says it to this account but any other account…and even for people on other computers trying to download it for me…the site is buggin out please fix >.< <!–</html–>

Go ahead and try now.

If it still doesn’t work, press Ctrl+Shift+R for a full page refresh and then try again.

Thank you! I got the file :smiley:

can you upload plz the old versions of matcap baker because the new version has a problem with the intensity of displacement no matter if i change the slider it will always my bake will have hight displacement intensity on it, also when i try to click manualy i cant slide the sliders anymore, the new version its a bit messy, :slight_smile: i would be gratefull if you upload the more simple version

@eleszar1: All the previous versions of the plugin live in this thread (you can download all the versions from the initial 2012 release.) The version below should fix the issue with the switches becoming disabled. The manual intensity slider should work as well; to revert/update make sure you have ‘recreate displacement’ turned on.)

MatCap Baker
(Ver 2.6 Updated 10/01/2015)

Installation

**** Make sure you have updated to ‘ZBrush 4R7 P3’ or later! *****

ZBrush 4R7 32bit:
UnZip the attached MatCapBaker_v2.6_x32.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs\ folder.
Restart ZBrush.
MatCap Baker will be located under the Zplugin tab.

ZBrush 4R7 64bit:
UnZip the attached MatCapBaker_v2.6_x64.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs64\ folder.
Restart ZBrush.
MatCap Baker will be located under the Zplugin tab.

**** Make sure you have updated to ‘ZBrush 4R7 P3’ or later! *****

Change Log

v1.6: Initial Public Release
v1.7: Fixed error when interface UI button size is less then 40
v2.1: Added options for turning Adaptive On/Off, SmoothUV On/Off. Added buttons to force the recreation of the texture and displacement maps. Displacement intensity will now be set from the automatically generated ‘Alpha Depth Value’ of the displacement map unless ‘Use Manual Intensity’ is On. Fixed the resolution when recreating a displacement/texture to be 1:1 with ‘Texture Map Size.’ Added option to generate the displacement from a Morph target if one exists (finds the morph target automatically, switches to it and generates the displacement map.) Changed/Reorganized the interface some to handle all the additional features.
v2.3: Fixed shortcut code problem with 4R5 MacOSX! Thanks to Marcus for the solution!
v2.5: Updated to 4R7 P2 x32 an 4R7 P2 x64. Make sure you have ZBrush updated to 4R7 P2 or later
v2.6: Fixed switch issue (plugin never had enable code implemented so switches would become disabled.)

-Joseph

Attachments

MatCapBaker_v2.6_x32.zip (58 KB)

MatCapBaker_v2.6_x64.zip (58 KB)

Hi! I really like this plugin! I was just wondering if there was a method to use it with multi-tiled UV’s?

Chris

First and foremost I want to thank you for not only this plugin but all of your amazing tutorial videos. I really don’t think I could have progressed at the rate I did without them.

After installing the plugin the way described I am unable to find it in the Zplugin tab. I am concerned that while I am using the most recent version it may be referencing an older version of the plugin from an older version of zBrush. Should I remove the plugin from the corresponding folder from my older version of zbrush? Has anyone else had this issue?

EDIT: Never mind.
User Error in installation process. I forgot to move the actual plugin out of the folder it was in with Data. S
Sorry about that just trying to do too many things at the same time…

Please Read Edit at bottom for fix.
Please Help I have spent 2 days trying to figure this out myself with no luck before I decided to try to ask for help.

I Get The Following Error Message after processing when I try to use the plugin:

Sorry, the disk space is critically low. Please clear more disk space (by emptying the trash, deleting files, etc.) and then click OK to resume.

I have attached a screen shot to show the amount of Disc space I have. as well as providing the following Specs to help with this.

OSX 10.10.5
Mac Pro Mid 2012
3.2 GHz Quad-Core Intel Xeon Processor

16 GB 1066 MHz DDR3 ECC

ATI Radeon HD 5770 1024 MB

EDIT: Ok so after several days of trying to figure this out Ultimately it was the plugins data file was stored in the plugin folder incorrectly. After unzipping, BOTH the plugin and the Data folder needed to be moved out of their enclosing folder into the zStartup/Plugins folder independently. I cant believe I missed this from the beginning. I spent so much time over thinking the issue believing it was some kind of permissions issue. Anyway I hope my dumb mistake will help someone avoid this issue in the future…

Many thanks for what looks like a wonderful plugin. I’ve had mixed luck with this plugin, probably because I don’t have enough subdivision levels in my model, and because the sculpting on level 3 was pretty subtle. I was trying to apply toy shiny to a model just to test this.

I had only 3 subdivision levels, and level 3 wasn’t really that much more detailed than level 1. So even when I set Disp Level to 1 in the plugin, it probably generated a weak Displacement Map, right? As a result, my final baked texture was a little brighter throughout, but it didn’t really produce shiny highlights, which is what I want with the toy plastic material. Does the plugin work best with a model with 6 or 7 geometry levels?

Also, the plugin has flip UVs highlighted by default. Why would I want to keep this enabled?

I apologize for the super late replies on these; I just got an email saying there was a reply in the thread =

@casperamy: You would have to break out all the overlapping parts to separate subtools then process to get the effect to work.

@
XLCR Godfather: Glad to hear you got the issue figured out; thanks for kind words!

@
Grotius: Yeah the process is just using a Displaced Plane to generate the effect. If your sculptural detail is very low it will just pick up the overall color from the Matcap and nothing else. You can try activating [Use Manual Intensity] and then increase the Disp Intensity slider. That should increase the height of the displacement map.

The ‘Flip UVs’ option automatically flips the texture map inside of ZBrush for use in external applications. By default when you create a texture map in ZBrush it does it upside down (If you turn this off you will have to ‘Flip’ the map vertically before using it in an external application.)

-Joseph

Thanks, Joseph! Great plugin you have here. Thanks for writing it, and thanks for taking the time to reply.

great and very usefull. Thanks a lot!!!