Toad // texturing practice
Here’s a quick texturing exercice which I did last night. I started with some primitives for building up a basemesh. To bring them into form and position I used the GIZMO tool inside of ZBrush. After that, I merged them all together by using dynamesh and started the initial sculpting process. At this stage I was very focused to give some realistic anatomical forms to the model, so (for me) this was the most time consuming part of the modeling process. Now it’s time to establish the structure of the skin surface by using some alphas. After I’m happy with the overall feel of the model, I started the texturing process. Well, one of my goals was to use less programms as possible. So, I did the whole modeling and texturing process in ZBrush. For the rendering part I used Keyshot.