Dam - still waiting here, anybody else ?
Absolutly brilliant i would say more than that but this would take the whole site.
Thank you !!! you are rare and great people at Pixologic.
The updates are extreme usefull
OMFG!!!
(Oh my, feels good!.. Why? what did you think it stood for?)
I’ve been loving zbrush since v.2, and this is the biggest, most spectacular thing I’ve seen, I really believe the goal of natural, free form sculpting on the computer has finally been achieved! Ofer and the team are freaking geniuses, congrats guys, you kicked it good this time!
And vitally, you could have charged us several times for these amazing updates and no one would have argued (though some wouldn’t have been able to afford it of course). Adobe or Autodesk would have done so without question, and would have denied these incredible tools to so many talented but broke people. Believe me, we won’t forget these things and as a result you have created the most loyal, helpful, dynamic user group I have ever seen.
Now scuse me, I gotta go say goodbye to the family for a coupla weeks!
How come its always the .1 and R2 versions that have the biggest bang!?
Zbrush simply… time for art…expanding knowledge…!
Really, really amazing! Cool!
dude… dynamesh is gonna be like… the best thing the industry has ever seen … WHOLY HELL I"M EXCITED !!!
Just HAVE to stick my head in here and say that ‘DynaMesh’ and the various 'Curve Brushes / Tools are simply amazing!!
Not to mention the new rendering utilities and the… and the…
You Pix guys never cease to amaze with every update! Incredible and totally inspirational stuff
r2 is really a great update; the dynamesh feature is awesome; i also found some other issues removed; suv issue adressed; fat render update
thanks pixologic!!!
This not modeling or sculpting anymore, this is drawing in 3D!
Okay so I have been playing with the new Z4R2 and, while I was working, some things hit me like a foot to the face!
I’m not sure how possible the following may seem but, since Pixologic and ZBrush are all about Freedom, these ideas excited me:
Render Palette> BPR RenderPass Subpalette>…
Add these channels if possible:
Polygroup Masking; which renders random flat colors of all visible polygroups (oh so helpful for PS compositing)
Subtool Masking; which renders random flat colors of all visible subtools (VERY helpful for PS compositing)
If you decide to implement subtool folders, there could be another two buttons that color by folder or color by polycount! This too could be very useful in the conceptual/compositing stage (when combined with PS)!
Render Lowest wireframe! Another helpful visual! Especially if combined with the timeline. To be able to render two movies: 1: as intended. 2: Pure wireframe. Then I could uses such assets to make a more dynamic presentation!
Also, the implementation of curve growth slider in the stroke palette. That, combined with a timeline ability to Animate selective curve!
This would be key to motion graphic artists! We all love seeing flourishes grow in animation. Imagine horns and teeth (and anything that my current understanding can’t even begin to understand/initiate!) Imagine all this…growing…In Z, at our whim…
Some of my ideas.
Cheers
~MAH~
If I understand you right, Mahlikus, we can already do polygroup masking. Ctrl+Shift click a polygroup so that all the others are hidden, render, and save the resulting mask that is in the BPR RenderPass palette. Do this for each polygroup and you’ll have lots of masks for use in Photoshop. You can do the same with subtools, either by changing the visibility of each in the subtool palette, and/or by Ctrl+Shift clicking various polygroups on each subtool like above. The great thing about ZBrush is that it allows one to easily setup polygroups after they’re finished modeling, which is great if it’s something you didn’t pay attention to during the creation/sculpting process. Thanks to the new SliceCurve brush, we can now create new edge loops and polygroups with the same stroke. There is a video on it in the ZBrush 4R2 ZClassroom Movies thread (update number five).
PS: Upon closer examination of your post, perhaps you mean Pixologic should add some automation to creating masks from polygroups during render time. Useful, but could result in a lot of masks with one single pass of the BPR, so autosaving might be required, as well as 64-bit which is thankfully coming to ZB5. This is the kind of thing support for layered PSD would really be helpful, or Open EXR perhaps.
Edit: One thing I would like to see is the option to properly ghost a dynamesh when adjusting an insert brush, as well as a bug fix for their unpredictability during Add/Sub/And operations, plus make their button work properly so that holding the alt key isn’t required. I forget to do that a lot whenever I want to subtract, which is very annoying if I’ve spent a lot of time getting my insert mesh position just right lol. It would be nice if shift key snapping worked when drawing an insert mesh onto a dynamesh as well, and I would love it if they were to ditch the inability to use an insert mesh brush when parts of the dynamesh are hidden. Oh, and the ability to move a stroke the same way you can move a clip curve after drawing it by holding the space bar. For example, trying to use the standard brush with an alpha and dragrect is much more difficult to place just right now that we can cut holes (projection master helps, but you lose the ability to use symmetry).
You people just continue to impress! Well done to the entire company!
I use Zadd and Zsub for that. I also use the ADD button instead of the bloody control key, anything I can do to avoid the keyboard…
Why not just use the back of your stylus?
I could, but I’d probably forget to change that too before drawing my insert mesh. I’m trying hard to make it automatic, like muscle memory. I honestly don’t know why switching between zadd/zsub quickly using the alt key is perfectly natural, yet every time I go to subtract an inserted mesh I forget and have to redraw it, sometimes several times in a row. Maybe it is because I’m so focused on getting my insert mesh perfect on first try (complete with tongue sticking out the side of my mouth while concentrating really hard).
hehehehehehehe! I know exactly what you mean!
You can draw the mesh in and THEN change to Zsub if you want, but again, then you might leave it on!
Not sure if this was requested earlier in the thread but a “making of” or even just a narrated version of #4 with an explanation of tools used/concepts/etc would really be nice.
Brilliant production!
not sure if this has been mentioned all that much…
…but the friggin’ extrude feature is the single best thing i’ve seen out of this update.
it’s absolutely super handy when you’re doing final-ish hi-res details and dynamesh is no longer and option and you don’t wanna retopo. perfect for my needs, which tend to revolve around printing, where ultra precise topo is not so imperative.
honestly, if i somehow didn’t find ANY of the new features useful (not the case at any rate)- this one feature alone has made me entirely happy!
…that and being able to turn the mouse gestures off!
thanks to pixologic for knocking this one outta the park!
That doesn’t work. You have to have Zsub/Zadd set prior to drawing an insert mesh. Would be nice if it worked that way though.
Not clear what you mean when you say “extrude feature.” Where exactly is that?