"These tanks, watches and bikes are neat as an exercise but I don’t see the point in them at all. It’s an completely unusable model. "
yeah, i think the primary use is in a vfx context would be concepting to begin with. an alternative to doing a 2d sketch… with zb, it’s just about as easy to do a “3d sketch” - as you noted, speed is the key. they still make maquettes and such just for the creative heads to get a good read on the design of something so this would be a way to quickly translate ideas into 3d and then also quickly make any changes without blowing out the glue and balsa wood budget. it’s gotta be concepted and signed off before a production asset can be built anyway so zb’s a good fit for that.
also, it might “completely unusable” in a feature film context but for something like 3d printing or toy casting, it might be just fine. also, for gaming, there’s enough of an acceptable disparity between in-game mesh and normal mapped real time render version that a decimation may get you most of the way to a production asset at a button press. and of course, there are folk making digital stills and illustrations and for them, this allows them to build everything in a single program instead of having to jump back and forth between several.
there are other uses for cgi than hollywood… : )
but actually, i’d be kinda curious to hear pixolator’s or other zb gurus thoughts on hard model sculpting in terms of a vfx or cgi movie pipeline.
from what i can see, it looks like even as it pertains to those endeavors, zb sculpting gives you a lot of sheer construction capability that would come much more slowly and more painfully with traditional hard surface modeling in something like maya, max, xsi, etc. so even in terms of JUST giving you a template to build a traditional poly/nurbs shell on top of, it might be worth it (as with a scanned point cloud of an existing object). and for the ultra fine details, you can extract a displacement/normal map for projection during render as well.
actually, something that i will be looking with interest on is PANZER 88 over at weta right now i think… a tiger tank is practically the main character and it’ll be interesting how gritty they go with their digital versions and whether geometry at a certain level of disrepair/detail may in fact be handled better in zb.
jin