whats your source on this Carsten? vbmenu_register(“postmenu_476655”, true);
Mmmm… pudding.
But what kind of pudding will it be I wonder?
A lovely vanilla/strawberry/raspberry pudding?
Or horrible blood-pudding! :evil:
My source is the history of treatment the mac customers have gotten from pixologic previously.
Maybe I should have put a “I think,” to start my post - soffy for the confusion.
No problem, and I completely agree that there has been a gross mistreatment of our community, Though Aurick posting about the correct date for Pixo to be at Siggraph gives me a little hope, It doesn’t help my mistrust at the moment
People read a lot in little posts by moderatos still nothing is heared about the release date.
Looks like … ZBrush3 is becoming the Duke Nukem Forever of Mac-Artists :lol:
la la la , after years of craziness, I hope that we are near a big change from PIXO… now its time for me to wake up !!!
Finish for me to use my money to drink beers, and have fun with girls, and make huge use of drugs… if I don’t have Zbrush 3, it will be really mad, and what will happen to my business… to the planet hearth… I will be super mad, and turn my creativity to be the most dangerous hacker on hearth…
This time, its the right time, and they will do something for us, MAc users… the end is near… Hooray !!! Hooray… (If there’s nothing, we need to call Steve J, to help us… Holly god Steve…!!!)
:evil: :evil: :evil:
so tuesday for zbrush announcements…
okay…still modo news will be today and autodesk has a virtual booth and a count down to their siggraph event so we can see how zbrush 3.5 stacks up against mudbox 2.0
So, if I, hypothetically, have been waiting to buy Zbrush once 3 comes out, and Pixo is still offering the upgrade/windows version deal, it just might be that today is the day to buy, right?
Either that, or I get to start my counter (for days still waiting) now.
I sure feel for you guys who have been waiting forever…
One thing that’s very clear is that Pixologic has some powerful, imaginative, and highly energetic competition in the other 3D apps. Many of them are bigger, and better financed, too, and the competition is fierce. These next couple of days are going to be VERY interesting! I for one will be scanning the websites for news on an hourly basis.
That’s what scares me. I fear Pixologic is totally overwhelmed with the task of trying to develop a mac version of Z3. Why else would they be so unwilling to offer any projections, or progress reports? Maybe we’ll hear some good news on Tuesday, or maybe we’ll just be left dangling again. I don’t know, but I seriously doubt Tuesday will bring us a working, and ready to download mac version of Z3. I really hope I’m wrong, and that Pixo will have a big surprise for us Tuesday, but I’m not getting my hopes up.
Well, Mudbox 2009, which is currently their closest “known” competitor at the time, will be released in October. While a release tomorrow would be a great surprise, I wouldn’t suspect it any later than the Mudbox release in the worst case scenario. After them saying in the ad that people can “preview” the new ZBrush at Siggraph, it doesn’t sound like an actual release will happen on the spot. It sounds more like a full demonstration of the new features, maybe with a multi platform release date.
Even that seems like too much to hope for at this point.
I love how the demo videos of Mudbox are just some idiot ruining a nice model. It does look cool, but you figure they would show some real sculpting rather than some fool slopping ugly alpha pattern sculpting all over a model without any intuitive or artistic effort. Obviously, you can sculpt intuitively and artistically with it, but the presentation is pitiful!
There are a few things I noticed about it that are cool.
1 - More interactive, live lighting control
2 - The individual polygons actually curve, so the mesh can always look smooth no matter the division level. Even where polygons are stretched, you can’t notice it because they stay rounded. They could turn this on or off.
3 - Live viewport rendering effects, such as depth of field, while you sculpt.
I still don’t think it’ll compare to a more feature rich ZBrush as far as sculpting, posing, and painting a high res model with multiple subtools and accessories. Who knows, not me…
haven’t watched it, but that just sounds like a sub-d render in the viewport?
Mudbox is PC only tho right? So that’s not a help at all to mac users. But I do like the fact that mudbox uses a much more standardized interface than zbrush. This will encourage new designers to pick it up as opposed to starting zbrush.
All of the features shown are live in in the viewport during work, nothing you have to wait on in other words. The light moves realistically, the depth blur was enabled and altered while sculpting and navigating, and the smoothing of the polygons is live as well. Looks intuitive.
What they don’t show are any features that could compete with ZBrush besides simple sculpting and viewport effects. No creation of new geometry, technical posing, painting, or anything of value outside of using an alpha to sculpt with different strokes (spray, dots, or stroke like ZB). Which is on a simple mesh created externally. I’m curious to see what else is offered, because that doesn’t cut it as a ZBrush substitute in my opinion. I’m sure there are more features that will surface tomorrow.
Yeah, it looks like it’s only for PC. While it has a more standardized 3d UI, it doesn’t look as feature rich. It looks much more dependent on external 3d apps like Maya, Max, etc, in other words, even more of a pipeline app than ZBrush, which can do a lot on it’s own.
yup mudbox need more than just milions of polys in a model…
hope to see an artist at work in mudbox 2.0 so we can compare it to zbrush properly tomorrow.
and mudbox may be on 0sx as well as vista…
If Pix shows a new z version and it is not for mac also, I will be furious. The only thing their 1-man programming team should be working on is MAC! :mad: