This is the best news ever … Still uncertain news, but still news… Aurick for president, not obama or Hillary, Aurick I say…
Why not release a public Beta so we can all test it???
OK so I’m clutching at straws here, but my Dad used to say if you don’t ask you don’t get…
So “His Steveness” performed his annual ritual at MWSF today, and we learned that Microsoft Office is now running natively on Intel Macs - they were tha last holdout. MICROSOFT… OFFICE…
I’m not sayin’ anything… I’m just sayin’
Seriously, I’m glad to hear the wonderful news of an imminent Mac ZBrush release… can’t wait!
We hear you!!!
Just out of curiosity is ZB for Mac actually in Beta stages now???
I think Adobe Creative series are the last holdouts.
CS3 is all Intel-native. Has been for some time.
-K
Even Autodesk is native on Intel Mac for it’s products. It will be interesting to see which comes first, a Mac version of Mudbox, or Z3…
Personally, I’m hoping for Z3, its a bit more feature rich.
Sorry, I misread the comment. I was thinking that CS3 suites still has some Carbon legacy code left in there. Photoshop was Carbonized in 10 weeks in the OS9 -> OSX transition six years ago. They seem to be taking their time transitioning to Cocoa.
In terms of pure Cocoa (e.g. 64-bit clean UI for Leopard), I think most people are pretty far behind. Carbon was intended only to be the bridge interface, but it’s become pretty dominate among cross-platform apps. When Apple dropped 64-bit Carbon support, it set a lot of people back in their 64-bit plans. (Fortunately, most have made the jump from Codewarrior to Xcode so they can cross compile G5 and Intel code with relative ease.)
-K
Autodesk hasn’t completely caught up just yet. Sketchbook Pro has not been made an intel native program just yet (the beta has, but it’s still not out). I forked over $270 for a SKP when it was owned by Alias and after getting a new intel Macbook, it’s been completely useless as it will not run on anything but Macbook Pros via rosetta. The black Macbook’s video card has some kind of incompatibility I guess.
BACK on TOPIC
I’m still waiting for Z-Brush for the Mac before I find a way to complete my 3d pipeline. I’m assuming that Leopard’s last minutes changes has not helped Pixologic at all. The only other program I have that’s not fully Leopard compatible is FileMaker 8.5 (and it’s owned by Apple!). They (Apple) sure have been pissing in people’s shoes lately. The upgrade to version 9.0 is over $300 for advanced and that is much higher and less forgiving that Adobe’s upgrade plans. I’ll be glad once Z-Brush 3 comes to Leopard so I can quit using Boot Camp and get rid of my PC partition. It’s taking up too much space. Enough rambling for now…
The $300 sounds reasonable compared to Adobe’s upgrade plans for people who had not migrated to CS. Just for example, the cheapest upgrade to the CS3 suite with Photoshop Extended (Design Premium) - from non-CS versions - will set one back $1599. That’s only $200 bucks less than retail. AND if one had anything older than Photoshop 7, then one’s is out of luck for any kind of upgrade. Even the upgrade to CS1 suite a couple of years ago was $850. As for the “extra” loyal customers who have upgraded all the way to at least CS1, it’s still a $700 upgrade.
All I can say is OUCH!
At least zBrush 3 is free for us zBrush 2 owners.
MICROSOFT,OFFICE, Autodesk, Mudbox, Cocoa, 64-bit clean UI, Carbon, Codewarrior to Xcode and Adobe @#$ thiefs, I do not care (exept Adobe after using it from version 1). I have a MacPro 8-core and I can install bootcamp. I did not because I do not like Windows. I wait for Mac-ZBrush. Thanks to Aurick we are alive after being ignored such a long time. I wish you all February!
So, I was wondering, what’s the holdup in porting these things across platforms? Well, I’m not a programmer, but so is a lot of people here scratching their heads. I see a lot of software (especiall the open source ones) got compiled across multiple platform OSes with relative ease. A lot of software is released on multiple platform at once. So, what’s going on with zbrush taking almost a year (to this date) for a mac release after a windows one?
To be honest I don’t know either, Modo 301 released simultaneously on both platforms as did, Silo, Vue Infinite etc etc etc…
I know it’s not a straight forward thing to do & I’m also aware Pixologic isn’t a big company, however neither is Luxology or Nevercenter, in fact I believe Nevercentre is smaller than Pixologic, but I’d guess Silo has less code than ZBrush…
I suppose all companies prioritize in different ways, Luxology & Nevercenter decided to release together on both platforms but Pixologic decided to concentrate on just the Windows release first to satisfy the masses, why they did this is beyond me but I guess they had their reasons…
I think this is unfair though as Windows users have had nearly a year to learn the ZBrush. Pixologic did give Intel Mac users an option to be fair, although, having to buy Windows & Parallels or VM Ware seems a steep price to pay for a “free upgrade”…
Hopefully we’ll have not so long to wait now, but to be honest I’ve lost the ZBrush bug due to these delays, the fact I’ll get it for free is the only reason I’ll still use it at all…
No matter what happens I think Pixologic have let down the Mac community…
Keep in mind that ZBrush is extremely optimized. Both in terms of the code itself (look how small ZBrush is on your hard drive compared to how much it does), and also in terms of how it makes use of your system’s resources. A LOT of work goes into efficient coding and performance optimizations to make ZBrush capable of all that it can do.
We also have the “delightful” situation where Mac has switched to the Intel-based processors. Many users have not made that switch yet, however, and so we’re doing our best to allow ZBrush 3 to run on both G-series processors and the Intel-based. This dual situation of course also makes the previous paragraph even more interesting.
Sure, we could just rush a Mac release that only works under UB and doesn’t perform as well as on the PC. That’s not our style, though. To put it another way, the long timeframe isn’t because we don’t care. It’s because we do care.
I love ZBrush and I am willing to wait for Mac versions. Apple has created problems for developers twice since I remember. Remember the transition to the PowerPC. It was the wave of the future… It was RISC (Reduced Instruction-Set Computing. Here we are again and Apple is back tracking. It is amazing that Developers try to keep up with Apple being that they have about a 5% market share. I wish I could get into Windows but I just can’t so I am stuck with Mac and willing to wait for ZBrush Mac Upgrades.
** sorry, hit the submit button by mistake **
Thanks Aurick.
Omg, you should’ve said this long ago. I mean, most of us (especially the “it just works” mac users :rolleyes: :lol: ) don’t realize stuff like this. I suppose, yeah, the longevity of a mac would cause a lot of problem with all the switches.
Does the latest 64 bit leopard cause more problems? I think if pixo takes into consideration of its 64 bitness, the best zbrush would come out for leopard in true 64 bit. Wouldn’t it worth the wait? Wouldn’t it be great?
Oh, and one more thing…
I hope it wouldn’t take too long to port it to humble ol’ linux. (if pixo decides to do so)
Just wanted to say something, just to add my comments to all those others in here who are patiently waiting for ZBrush Mac v3. I don’t run Windoze. Don’t wanna run Windoze…ever! Luckily ZBrush is more of a passione than a money-maker for me, but I do love character modeling. Guess I am lucky my work is more boring, or I’d be starving by this time.
Love you guys, ZB is a great product. I can’t wait (I mean, I MUST wait) to see this run on a 64-bit Leopard 8-proc system. Let’s hope this gets released less than ONE YEAR later than the PC version? Thanks for thinking about us all in Apple land.
Regards