ZBrushCentral

Mac News (Unofficial) (update on page 15)

A good thing indeed! I know from personal experience that cross-platform development is a major pain, so I’m sure the dev’s at Pixologic are very happy whenever code can be shared across platforms.

Aurick, did you get all your Beta testers?

Wow! Great news. Thanks everyone!

Just an additional note about PPC. Apple no longer supports that platform nor Classic/OS9. So why should any third-party developer?

Macs are Intel based. Yet still run older (OSX) apps written for the PPC.

Apple has moved on, Leopard is 64 Bit. Keep those old PPC machines around for all the old software, including Classic apps. :slight_smile:

sounds like, the mac version is shaping up exactely what i hoped it would be.

Native intel support :smiley: excellent.

Let’s just hope it’s 64bit on the leopard :slight_smile:

Great news also on the advantages on the intel platform, with the porting between platforms shortning.

If that’s really the case, it seems more and more likely that Pixologic didn’t even start the mac version of zbrush before the release of the PC version, which actually explains alot in regards to why it has been pushed so far, which then is actually not so far. :wink:

Ok i think i even confused myself there Hahahaha

Aurick, wil the mac version be in the same condition as the PC version or will it have the bugs already fixed?

Aurick,
Can you give us a definitive answer? Will ZBrush 3.x ever be available for PPC?

If the mac version isn’t specifically 64-bit, it may be just like the PC version which installs as 32-bit, yet is still able to access more than 2GB of RAM… which is fine with me…

I’m excited =)

I believe under OSX we can actually address up to 3 gb for a 32 bit app… I hope it is 64 though i’d love to make use of all the memory on my computer.

I quite agree.

Well as long as we will be able to use more than 2-3 gigs i’m happy

I’ve just finished installing apps on my new workstation, 4-core intel mac pro with 5 gig ram so far, i’m having 4gigs more on the way, so the more Zbrush can actually use my system the better.

ok the mail just handed me the 4 gigs while i was typing - :cool:

“i also want a million dollars” :smiley:

I believe that theoretically a 32bit app can access up to 4GB under OSX, I don’t know if any actually do though.

Well hopefully we will know more in about a month or two :smiley:

Happy days, not long to wait now… :smiley:

You’ll get a slight speed bump (up to about 15%) with memory access with the Mac Pros if you have all 8 RAM slots populated.

Damn! I wish I were an expert with ZBrush and had time to put forward a serious effort. Hell, I wish I was an expert at anything! :lol:

I can relate to that… :cry: being a generalist does have it’s drawbacks.
On second thought, I am quite efficient at opening bottles :smiley:

I have the time to put into testing ZB3, but I am not an expert. I am still trying to figure out how to get zspheres to do what I want them to do.

I hear that! I’ve been using Zbrush for a couple of years now, and I haven’t EVER gotten the hang of ZSpheres. Don’t really care much for them. I’ll take a simple box model any day.

Yeah. I know what you mean. Having said that, I do like that ZSpheres can give you a quick (if you know how to work it), and clean base mesh. I can never get the position and orientation quite right.

While I am not a power user, in fact I am not a real user at all, but someone who purchased a mac ZB2 app, and horrified with the user interface, jumped on 3, purchased the first dual quad PPC /10 gigs. Now with no Mac ZB3 version available…I actually told myself that they would clean up the next go around…and here I sit reading your comments about how old a PPC machine is. Well gentleman, sounds like most of you are under 25 and think that current history of computers is 18 months.

As the retired COO of Nemetschek North America, the software developers of Vectorworks, a 1.2-1.8K engineering CAD package, that supports both win and mac os, I find the development history here amaturish. It paints a picture for me of either a smallish development staff or that the supportive code is a real hach that is not easily handled on the mac side.

One does not purchase a program on a platform only to have the next version so late in deliver that your initial hardware purchase maynot be viable when the app is finally made available. As someone that uses both os’s I have no problem in reminding those that think support for PPC is just too old a system to deal with…that you consider the wonderful status of VISTA that has many moving backward. Oh yes, I am getting ride of my 5 windows machines…and why not since in normal use the MAC is the fastest machine to run your microsoft os on.

By the way, we released both platforms concurrently…about every 18 months…but then our roots are German…and we are machine like right fellows.

While I hope the release comes, it will take them until April, I look forward to the day that zb gets a mature interface…or should we wait until mudbox and for that matter, Modo may add the features in the NOT to far distance.