So glad that you are finding this script helpful! This method of working is based on model construction in more traditional 3D modeling programs; You usually start with low res shapes and add detail as you work. Poly arangement is very important. ZB is not a traditional program for sure, but it does still utilize polygons like many other programs.
Kathy, y’know, the women always compliment me on my gorgeous mesh. What can I say?
And between you and Ken, I think you have fundamentally changed a lot of members modelling practises, definitely mine! Your tutorial and Kens have sure opened my mind to a lot of possibilities, and have showed a much faster, and yet more controlled approach. Before I saw this method, my standard procedure was to maximise the mesh resolution at the beginning, and control the draw and move functions with Intensity and Size adjustments…I think now, that this method was not giving me enough time to add the detail possible, as well as controlling the planes and contours to the extent possible…

