Some of you perusing this board might have come across mention of building models starting with a low resolution mesh. (there was a really good eye demo recently by jelee) I like this method, so I recorded a script to capture the process.
Turn on show actions in the script menu if you are uncertain about the tools used.
A couple of things to point out:
The starting object is a sphere with 16 H-divide and 16 V-divide. This is low, but this process works on the basis of starting off with a low resolution mesh and then adding detail as needed.
You will also notice that I put the poles (the area where the polygons converge at the top and bottom of a sphere and other default objects) facing forward. Normally, you want these areas out of the way since they are hard to sculpt with due to the poly configuration. In this case, I will take advantage of the radial pattern of faces and use it for the mouth area. This is another point about this construction method; you should pay attention and work with the actual poly configuration instead of just pulling faces arbitrarily. This will allow for better smoothing.
With this method, you need to be aware of the polygons and the shapes they are forming in the early stages. I usually turn off the SH & SV (smoothing) to see the faces more clearly.
When you have taken the mesh as far as it can go at the current resolution, divide it, or portions of it, for added resolution.
So watch this and decide if it’s a method you’d like to try. It is slightly more technical, but has advantages too.
If you have any suggestions or tricks or corrections, please post them too!