Thanks for comp guys!
I haven’t used LW since version 6 so I am not the best person to give LW-Modo comparisons, but the common opinion among LWers is that Modo is very much like LW and some ways better. I don’t like the workflow too much due to a feeling of bloatedness. It could be better streamline for more intuitive modeling, but after using it I sort of undestand why it is the way it is due to Modo’s particular tool interactivity. However, like I stated if you need an all-around solid poly modeler with very strong hard-surface modeling capability, Modo is probably the best bet.
For displacement, I think messiah is probably one of the best suited apps, after ZB and PRMAN. It renders displacement very fast and pretty accurately. I had 10 multi-displacement maps at 4Kx4K, 37MB each and messiah didn’t have any problems handling it, even with SSS and GI turned on. It also works almost flawlessly to setup ZB multi-displacement maps. These two apps work very well together.
messiah is missing alot of other features though, no geometry instances, no post-effects, no hair, no volumetrics(though that is probably going to in the next version). It is still a young when it comes to rendering, but what it does now it does very well.
Also, don’t forget, its rigging is top-notch and is a very capable realtime animation package.
Cheers,