ZBrushCentral

Lessons In Zbrush 3 (videos)

Good questions snark As with all things the more you do things the more you learn. With my modeling a biped videos (last year) for exsample we had to model a biped in a very weird way only because you could not pose it very well so the ires really was important. And we also had to be concerned about topology because there was no real way to fix it fast. But Now we have the ability to pose after the fact so Modeling with a resolution that flows throughout the body is a better thing to do. If you use an Ires of one throughout your model you will find that poseable symetry will work every time also. Because of the fluent edge loops that carry from arm to arm leg to leg. Even when you add subtools that are on only one side of the character poseable sym will work.

The way hands are now done is even more correct because of the way the arm flows into the hand instead of that big freeken mitten we had to make in 2.0. As far as animation is concerned I am more of an illustrator than an animator. My main concern is does it read well as a still. Its hard to say what would move right as an animation. But I would have to say as long as you have those edge loops in the fingers at the base on finger 5 6 9 or 22 points really dont matter because its the finger that moves the hand just rotates and squishes (in worst case senerio).

The videos are not on sale yet not till the beginning of sept. Veoh will handle all the tranactions its more of a u set up your veoh acount and if you like the video you can choose to download it at 2dollars. I’ll probally be doing a video on the setup. but its easy.

Ouch my hands hurt. lol Thats alot of typing :wink:

Hey Jason ! thanx for your cool videos i am currently downloading em all and i have watched some of em.

i have a simple noob 3.1 question : is it possible in Zbrush 3.1 to have an object with subtools with different materials and different textures painted and applied all within zbrush ? i tried to do that in several times, but while i reach to assign to every subtool different materials and over all color, i seem to fail when i try to paint/assign texture as per subtool basis

ZB seems to use only 1 texture and 1 UV per object not 1 texture and UV for every subtool?

If the subtools are seperated as subtool they have there own UV text cordinates. So ya you can add textures to them its a little weird how its done.

Hide all the subtools that you dont want to apply texture to (using the eye in the subtool pallet)
mount a texture
and hit the magic button

balls.jpg

Attachments

balls2.jpg

Hey, Jason!

Thanks for the reply.

I have a recurring problem with zspheres in 3.1 where I will make a simple three ball mesh and try to sculpt the preview using the Move Brush with x symmetry turned on but I don’t get symmetrical sculpture. The two little red dots appear as if the program is responding to the x symmetry but when I click and drag on a point only that point moves, the corresponding point on the mirror side does not. Even if I convert the tool to a polymesh I get the same behavior. What up, Dude?

Also, when I move one zsphere inside another to achieve that hollow effect, I am no longer able to scale the ‘invisible’ zsphere without scaling the entire sculpture. Thoughts?

Is there a better way to create this hollow effect in 3.1? I want a helmet shape with some thickness as well as inside and outside geometry.

~S.~

hey man thanks for your reply!
if i understood well its like copying the texture colors to polypaint.

so i assume that, if i have let’s say a character with different parts as subtools(teeth, eyes)
i’ll have to first create textures for every tool and then reload all subtools and apply the textures using this magic button, am i right? (btw i just tried and it works) :wink:

Snark after you turn it to a poly mesh goto the deformation pallet and hit UNIFY.

I get that alot when I do low polygon modeling.
Unify brings it into a good brush range.
Also remeber the move tool is running on a curve system now so ya the draw size of one is practically the same as shutting the brush all together.

Thanks, Jason.

Where is the file with the brush curve you saved out of 3.0? I thought I had it in one of your lesson files but I can’t find it.

~S.~

its in this zip i just checked again also to make sure its called zcurve


http://www.houseoftutorials.net/membersonly/lesson2_ZbrushC_recap.zip

btw
lesson12_ZbrushC.jpg

are up at house.net which is fully functioning now;)

also on veoh
lesson 13 starts 3 secs into it and looks cut off but its not

Attachments

lesson13_ZbrushC.jpg

Hello Jason i have been starting to look on your tutorials and on houseoftutorials.com renderpass zbrush and photoshop cs2 seems not to be there?

let me know if it will come online:)?

/Isak

Greetings, I have a question about the encode:
:b4: lesson12_ZbrushC1.wmv
:b4: lesson12_ZbrushC2.wmv
:b2: lesson13_ZbrushC.wmv (this is working normal)

I noticed using WMP, and also tried Real Player that i could not skip forward or backward thru the tutorial.

I don’t know if this is intentional, just thought i 'd see if anyone else had the same issue.

Thank you for the tutorials, i look forward to the AXE!

cannedmushrooms,
Thanks for making the video’s .
I just dont know where to start!
I got the year subscription so I have all the time to learn everything lol!!

Thanks so much!

cal

Hey, Sadicus.

You are doing nothing wrong. Your experience is common and the result of massive traffic on Jason’s site due to his generosity in making all this superior documentation available for free.

All you need to do is try again. What is happening is that the download is stopping before the entire file is transferred. I had to restart download on one of the lessons 14 times before I got the full download. Watch the download window. It tells you how many MB’s need to be downloaded. If that number does not match your final download MB total then you don’t have the full file. The test of this is to try to scan through the lesson. If this is not possible, then you need to download again. Patience. That is the way. Persevere. Just keep re-starting the download. Eventually you will get it and, ‘trust me’, it’s worth the effort. These lessons are far better than paid-for CD’s.

~S.~

Thanks Snark,

I have the complete downloads on my HD. The Entire video will play, but it’s like there are no “position” markers in the video timeline to jump ahead, or behind. It’s one long continuous playback.

calumn thats why I have a veoh channel also. Incase you dont wanna pay the 3 dollars for the time. Goto veoh I priced everything out to what I thought it would be worth so some vids are free on veoh and a couple of the really good ones are 2 bucks;)
http://www.veoh.com/series/houseofZbrush

If you need to pause the video or skip forward you’ll need to download it fully, streaming a video wont allow it to keyframe correctly in some cases;)

sadicius give me a sec im going to try downloading it from house dot net because the master does have keyframes every 10 frames

Hey, Sadicus.

That’s exactly what I mean. If you are unable to scan through or pause that means the complete file failed to download. You might only be missing two seconds at the very end. It’s frustrating but enough to invalidate the download. You just have to try again. I have the best luck at downloading late at night or early in the morning. Again, be patient. Computer utilities are extremely finicky. We are all lucky that anything works at all.

~S.~

Thanks snark ya exactly I downloaded it and it worked fine.

lol alot faster download without half the world on the server;)

Ok. Thanks for the info. thant makes more sense, missing just a bit of the download would cause that.:slight_smile:

cannedmushrooms,

Sorry if I didnt explain myself clearly.
Ive PM’d you
Warmest regards
cal